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94c4576e8d
* Implement Police::HandleEndAction * Style fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
156 lines
3.3 KiB
C++
156 lines
3.3 KiB
C++
#include "police.h"
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#include "jukebox.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "mxnotificationmanager.h"
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DECOMP_SIZE_ASSERT(Police, 0x110)
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// FUNCTION: LEGO1 0x1005e130
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Police::Police()
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{
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m_policeState = NULL;
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m_transitionDestination = 0;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x1005e1d0
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MxBool Police::VTable0x5c()
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{
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return TRUE;
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}
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// FUNCTION: LEGO1 0x1005e320
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Police::~Police()
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{
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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ControlManager()->Unregister(this);
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InputManager()->UnRegister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x1005e3e0
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MxResult Police::Create(MxDSAction& p_dsAction)
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{
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MxResult ret = LegoWorld::Create(p_dsAction);
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if (ret == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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}
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SetIsWorldActive(FALSE);
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InputManager()->Register(this);
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LegoGameState* gameState = GameState();
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PoliceState* policeState = (PoliceState*) gameState->GetState("PoliceState");
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if (!policeState) {
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policeState = (PoliceState*) gameState->CreateState("PoliceState");
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}
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m_policeState = policeState;
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GameState()->SetCurrentArea(0x22);
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GameState()->StopArea();
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return ret;
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}
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// FUNCTION: LEGO1 0x1005e480
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MxLong Police::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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result = HandleEndAction((MxEndActionNotificationParam&) p_param);
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break;
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case c_notificationKeyPress:
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result = HandleKeyPress(((LegoEventNotificationParam&) p_param));
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break;
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case c_notificationType11:
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result = HandleNotification11((MxNotificationParam&) p_param);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_transitionDestination);
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1005e530
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void Police::ReadyWorld()
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{
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LegoWorld::ReadyWorld();
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PlayMusic(JukeBox::e_policeStation);
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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// STUB: LEGO1 0x1005e550
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MxLong Police::HandleNotification11(MxNotificationParam& p_param)
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{
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// TODO
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return 0;
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}
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// FUNCTION: LEGO1 0x1005e6a0
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MxLong Police::HandleEndAction(MxEndActionNotificationParam& p_param)
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{
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MxDSAction* action = p_param.GetAction();
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if (m_radio.Notify(p_param) == 0 && m_atom == action->GetAtomId()) {
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if (m_policeState->GetUnknown0x0c() == 1) {
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m_policeState->SetUnknown0x0c(0);
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return 1;
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}
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return 0;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1005e6f0
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MxLong Police::HandleKeyPress(LegoEventNotificationParam& p_param)
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{
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MxLong result = 0;
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if (p_param.GetKey() == ' ' && m_policeState->GetUnknown0x0c() == 1) {
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DeleteObjects(&m_atom, 500, 501);
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m_policeState->SetUnknown0x0c(0);
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return 1;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x1005e740
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void Police::Enable(MxBool p_enable)
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{
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LegoWorld::Enable(p_enable);
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if (p_enable) {
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InputManager()->SetWorld(this);
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SetIsWorldActive(FALSE);
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}
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else {
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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}
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}
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// FUNCTION: LEGO1 0x1005e790
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MxBool Police::VTable0x64()
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{
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DeleteObjects(&m_atom, 500, 510);
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m_transitionDestination = 2;
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return TRUE;
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}
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