isle-portable/LEGO1/lego/legoomni/src/police/police.cpp
Joshua Peisach 94c4576e8d
Implement Police::HandleEndAction (#543)
* Implement Police::HandleEndAction

* Style fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-09 16:28:22 +01:00

156 lines
3.3 KiB
C++

#include "police.h"
#include "jukebox.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "mxnotificationmanager.h"
DECOMP_SIZE_ASSERT(Police, 0x110)
// FUNCTION: LEGO1 0x1005e130
Police::Police()
{
m_policeState = NULL;
m_transitionDestination = 0;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x1005e1d0
MxBool Police::VTable0x5c()
{
return TRUE;
}
// FUNCTION: LEGO1 0x1005e320
Police::~Police()
{
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
ControlManager()->Unregister(this);
InputManager()->UnRegister(this);
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1005e3e0
MxResult Police::Create(MxDSAction& p_dsAction)
{
MxResult ret = LegoWorld::Create(p_dsAction);
if (ret == SUCCESS) {
InputManager()->SetWorld(this);
ControlManager()->Register(this);
}
SetIsWorldActive(FALSE);
InputManager()->Register(this);
LegoGameState* gameState = GameState();
PoliceState* policeState = (PoliceState*) gameState->GetState("PoliceState");
if (!policeState) {
policeState = (PoliceState*) gameState->CreateState("PoliceState");
}
m_policeState = policeState;
GameState()->SetCurrentArea(0x22);
GameState()->StopArea();
return ret;
}
// FUNCTION: LEGO1 0x1005e480
MxLong Police::Notify(MxParam& p_param)
{
MxLong result = 0;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (((MxNotificationParam&) p_param).GetNotification()) {
case c_notificationEndAction:
result = HandleEndAction((MxEndActionNotificationParam&) p_param);
break;
case c_notificationKeyPress:
result = HandleKeyPress(((LegoEventNotificationParam&) p_param));
break;
case c_notificationType11:
result = HandleNotification11((MxNotificationParam&) p_param);
break;
case c_notificationTransitioned:
GameState()->SwitchArea(m_transitionDestination);
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x1005e530
void Police::ReadyWorld()
{
LegoWorld::ReadyWorld();
PlayMusic(JukeBox::e_policeStation);
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
// STUB: LEGO1 0x1005e550
MxLong Police::HandleNotification11(MxNotificationParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x1005e6a0
MxLong Police::HandleEndAction(MxEndActionNotificationParam& p_param)
{
MxDSAction* action = p_param.GetAction();
if (m_radio.Notify(p_param) == 0 && m_atom == action->GetAtomId()) {
if (m_policeState->GetUnknown0x0c() == 1) {
m_policeState->SetUnknown0x0c(0);
return 1;
}
return 0;
}
return 0;
}
// FUNCTION: LEGO1 0x1005e6f0
MxLong Police::HandleKeyPress(LegoEventNotificationParam& p_param)
{
MxLong result = 0;
if (p_param.GetKey() == ' ' && m_policeState->GetUnknown0x0c() == 1) {
DeleteObjects(&m_atom, 500, 501);
m_policeState->SetUnknown0x0c(0);
return 1;
}
return 0;
}
// FUNCTION: LEGO1 0x1005e740
void Police::Enable(MxBool p_enable)
{
LegoWorld::Enable(p_enable);
if (p_enable) {
InputManager()->SetWorld(this);
SetIsWorldActive(FALSE);
}
else {
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
}
}
// FUNCTION: LEGO1 0x1005e790
MxBool Police::VTable0x64()
{
DeleteObjects(&m_atom, 500, 510);
m_transitionDestination = 2;
return TRUE;
}