mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-23 07:58:21 -05:00
9d8820ee06
* Implement TextureData::Create * Fix names * Rename * Fix name * Fix annotation * Add missing annotation * Fix annotation * More annotation fixes * Compat template type ambiguity * Fix
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#ifndef __LEGOIMAGE_H
|
|
#define __LEGOIMAGE_H
|
|
|
|
#include "legotypes.h"
|
|
|
|
class LegoStorage;
|
|
|
|
// SIZE 0x03
|
|
class LegoPaletteEntry {
|
|
public:
|
|
LegoPaletteEntry();
|
|
// LegoPaletteEntry(LegoU8 p_red, LegoU8 p_green, LegoU8 p_blue);
|
|
LegoU8 GetRed() { return m_red; }
|
|
void SetRed(LegoU8 p_red) { m_red = p_red; }
|
|
LegoU8 GetGreen() { return m_green; }
|
|
void SetGreen(LegoU8 p_green) { m_green = p_green; }
|
|
LegoU8 GetBlue() { return m_blue; }
|
|
void SetBlue(LegoU8 p_blue) { m_blue = p_blue; }
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
LegoResult Write(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
LegoU8 m_red; // 0x00
|
|
LegoU8 m_green; // 0x01
|
|
LegoU8 m_blue; // 0x02
|
|
};
|
|
|
|
// 0x310
|
|
class LegoImage {
|
|
public:
|
|
LegoImage();
|
|
LegoImage(LegoU32 p_width, LegoU32 p_height);
|
|
~LegoImage();
|
|
LegoU32 GetWidth() { return m_width; }
|
|
void SetWidth(LegoU32 p_width) { m_width = p_width; }
|
|
LegoU32 GetHeight() { return m_height; }
|
|
void SetHeight(LegoU32 p_height) { m_height = p_height; }
|
|
LegoU32 GetCount() { return m_count; }
|
|
LegoPaletteEntry* GetPalette() { return m_palette; }
|
|
LegoPaletteEntry& GetPaletteEntry(LegoU32 p_i) { return m_palette[p_i]; }
|
|
void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry) { m_palette[p_i] = p_paletteEntry; }
|
|
LegoU8* GetBits() { return m_bits; }
|
|
void SetBits(LegoU8* p_bits) { m_bits = p_bits; }
|
|
LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
|
|
LegoResult Write(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
LegoU32 m_width; // 0x00
|
|
LegoU32 m_height; // 0x04
|
|
LegoU32 m_count; // 0x08
|
|
LegoPaletteEntry m_palette[256]; // 0x0c
|
|
LegoU8* m_bits; // 0x30c
|
|
};
|
|
|
|
#endif // __LEGOIMAGE_H
|