isle-portable/LEGO1/policeentity.h
MS bcb7bec68b
Improve handling of variables for decomp parser (#376)
* Parser refactor:
- Handling LIRBARY and STRING markers
- Extracting global variable name for future comparison
- Marking function static variables
- More fluent error messages

* String constants annotated with STRING

* fix variable name

* Should compare LIBRARY markers
2023-12-27 15:59:42 -05:00

24 lines
559 B
C++

#ifndef POLICEENTITY_H
#define POLICEENTITY_H
#include "buildingentity.h"
// VTABLE: LEGO1 0x100d4ab0
// SIZE 0x68
class PoliceEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ed60
inline virtual const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0328
return "PoliceEntity";
}
// FUNCTION: LEGO1 0x1000ed70
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PoliceEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
};
#endif // POLICEENTITY_H