isle-portable/LEGO1/lego/legoomni/include/legosoundmanager.h
Nathan M Gilbert a956b19ac6
Fix some names (#762)
* Fix some names

* reorder unit in CMake

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-31 15:09:51 +02:00

36 lines
1 KiB
C++

#ifndef LEGOSOUNDMANAGER_H
#define LEGOSOUNDMANAGER_H
#include "legocachesoundmanager.h"
#include "mxsoundmanager.h"
// VTABLE: LEGO1 0x100d6b10
// SIZE 0x44
class LegoSoundManager : public MxSoundManager {
public:
LegoSoundManager();
~LegoSoundManager() override;
MxResult Tickle() override; // vtable+0x08
void Destroy() override; // vtable+0x18
MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread) override; // vtable+0x30
// SYNTHETIC: LEGO1 0x10029920
// LegoSoundManager::`scalar deleting destructor'
void FUN_1002a410(const float* p_pos, const float* p_dir, const float* p_up, const float* p_vel);
inline LegoCacheSoundManager* GetCacheSoundManager() { return m_cacheSoundManager; }
private:
void Init();
void Destroy(MxBool p_fromDestructor);
LPDIRECTSOUND3DLISTENER m_listener; // 0x3c
LegoCacheSoundManager* m_cacheSoundManager; // 0x40
};
// GLOBAL: LEGO1 0x100db6d0
// IID_IDirectSound3DListener
#endif // LEGOSOUNDMANAGER_H