isle-portable/LEGO1/mxobjectfactory.cpp
Mark Langen 91c3ed3e70
100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps

* One more function

* Add offset to endOfVariables

* Remove leftover header

* Use undefined where applicable

* Fixes, refactorings

* Fixes

* Fix calling convention

* Added offset comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-12 18:18:24 +02:00

45 lines
1,019 B
C++

#include "mxobjectfactory.h"
#include "mxpresenter.h"
#include "mxcompositepresenter.h"
#include "mxvideopresenter.h"
#include "mxflcpresenter.h"
#include "mxsmkpresenter.h"
#include "mxstillpresenter.h"
#include "mxwavepresenter.h"
#include "mxmidipresenter.h"
#include "mxeventpresenter.h"
#include "mxloopingflcpresenter.h"
#include "mxloopingsmkpresenter.h"
#include "mxloopingmidipresenter.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(MxObjectFactory, 0x38); // 100af1db
// OFFSET: LEGO1 0x100b0d80
MxObjectFactory::MxObjectFactory()
{
#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
}
// OFFSET: LEGO1 0x100b12c0
MxCore *MxObjectFactory::Create(const char *p_name)
{
MxAtomId atom(p_name, LookupMode_Exact);
if (0) {
#define X(V) } else if (this->m_id##V == atom) { return new V;
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
} else {
return NULL;
}
}
// OFFSET: LEGO1 0x100b1a30 STUB
void MxObjectFactory::Destroy(void *p_object) {
// FIXME
}