isle-portable/LEGO1/legoobjectfactory.h
Mark Langen 91c3ed3e70
100% match of many functions in the LegoGameState::Save codepath (#86)
* Only include decomps

* One more function

* Add offset to endOfVariables

* Remove leftover header

* Use undefined where applicable

* Fixes, refactorings

* Fixes

* Fix calling convention

* Added offset comment

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Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-10-12 18:18:24 +02:00

22 lines
507 B
C++

#ifndef LEGOOBJECTFACTORY_H
#define LEGOOBJECTFACTORY_H
#include "mxobjectfactory.h"
#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) \
X(InfocenterState)
// VTABLE 0x100d4768
class LegoObjectFactory : public MxObjectFactory
{
public:
LegoObjectFactory();
virtual MxCore *Create(const char *p_name) override; // vtable 0x14
virtual void Destroy(void *p_object) override; // vtable 0x18
private:
#define X(V) MxAtomId m_id##V;
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
};
#endif // LEGOOBJECTFACTORY_H