isle-portable/LEGO1/lego/legoomni/include/ambulance.h
2024-05-30 15:54:24 +02:00

63 lines
1.9 KiB
C++

#ifndef AMBULANCE_H
#define AMBULANCE_H
#include "islepathactor.h"
class AmbulanceMissionState;
// VTABLE: LEGO1 0x100d71a8
// SIZE 0x184
class Ambulance : public IslePathActor {
public:
Ambulance();
~Ambulance() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x10035fa0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03c4
return "Ambulance";
}
// FUNCTION: LEGO1 0x10035fb0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Ambulance::ClassName()) || IslePathActor::IsA(p_name);
}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void VTable0x70(float p_float) override; // vtable+0x70
MxU32 HandleClick() override; // vtable+0xcc
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc
void VTable0xe4() override; // vtable+0xe4
void CreateState();
void FUN_10036e60();
void FUN_10037060();
void FUN_10037240();
void FUN_10037250();
// SYNTHETIC: LEGO1 0x10036130
// Ambulance::`scalar deleting destructor'
private:
undefined m_unk0x160[4]; // 0x160
AmbulanceMissionState* m_state; // 0x164
MxS16 m_unk0x168; // 0x168
MxS16 m_unk0x16a; // 0x16a
MxS16 m_unk0x16c; // 0x16c
MxS16 m_unk0x16e; // 0x16e
MxS16 m_unk0x170; // 0x170
MxS16 m_unk0x172; // 0x172
MxS32 m_unk0x174; // 0x174
MxS32 m_unk0x178; // 0x178
MxFloat m_unk0x17c; // 0x17c
MxFloat m_time; // 0x180
};
#endif // AMBULANCE_H