isle-portable/LEGO1/lego/legoomni/include/legocameracontroller.h
Nathan M Gilbert 41281dcbec
Implement LegoPathActor::VTable0x70 (#807)
* Implement LegoPathActor::VTable0x70

* match

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-16 12:54:08 +02:00

55 lines
1.7 KiB
C++

#ifndef LEGOCAMERACONTROLLER_H
#define LEGOCAMERACONTROLLER_H
#include "legopointofviewcontroller.h"
#include "mxcore.h"
#include "mxgeometry/mxgeometry3d.h"
#include "mxgeometry/mxmatrix.h"
#include "mxpoint32.h"
// VTABLE: LEGO1 0x100d57b0
// SIZE 0xc8
class LegoCameraController : public LegoPointOfViewController {
public:
LegoCameraController();
~LegoCameraController() override; // vtable+0x00
MxLong Notify(MxParam& p_param) override; // vtable+04
// FUNCTION: LEGO1 0x10011ec0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0850
return "LegoCameraController";
}
// FUNCTION: LEGO1 0x10011ed0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
virtual void OnLButtonDown(MxPoint32 p_point); // vtable+0x30
virtual void OnLButtonUp(MxPoint32 p_point); // vtable+0x34
virtual void OnRButtonDown(MxPoint32 p_point); // vtable+0x38
virtual void OnRButtonUp(MxPoint32 p_point); // vtable+0x3c
virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point); // vtable+0x40
virtual MxResult Create(); // vtable+0x44
void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
void FUN_10012290(float);
void FUN_10012320(MxFloat);
void FUN_100123e0(const Matrix4& p_transform, MxU32 p_und);
Mx3DPointFloat GetWorldUp();
Mx3DPointFloat GetWorldLocation();
Mx3DPointFloat GetWorldDirection();
private:
MxMatrix m_matrix1; // 0x38
MxMatrix m_matrix2; // 0x80
};
// SYNTHETIC: LEGO1 0x10011f50
// LegoCameraController::`scalar deleting destructor'
#endif // LEGOCAMERACONTROLLER_H