isle-portable/LEGO1/lego/sources/geom/legowegedge.cpp
Christian Semmler 8fee73c525
Implement/match LegoPathStruct (#944)
* Implement/match LegoPathStruct

* Rename some nums

* Consistent naming

* Naming

* relax regex

* Name some functions

* Improve naming

* Rename
2024-05-21 15:03:50 -04:00

45 lines
708 B
C++

#include "legowegedge.h"
DECOMP_SIZE_ASSERT(LegoWEGEdge, 0x54)
DECOMP_SIZE_ASSERT(LegoWEGEdge::PathWithTrigger, 0x0c)
// FUNCTION: LEGO1 0x1009a730
LegoWEGEdge::LegoWEGEdge()
{
m_unk0x0d = 0;
m_name = NULL;
m_unk0x14.Clear();
m_edgeNormals = NULL;
m_flags = 0;
m_unk0x48 = 0;
m_unk0x4c = NULL;
m_unk0x50 = NULL;
}
// FUNCTION: LEGO1 0x1009a800
LegoWEGEdge::~LegoWEGEdge()
{
if (m_edges) {
delete[] m_edges;
m_edges = NULL;
}
if (m_name) {
delete[] m_name;
}
if (m_edgeNormals) {
delete[] m_edgeNormals;
}
if (m_unk0x4c) {
delete m_unk0x4c;
}
if (m_unk0x50) {
delete m_unk0x50;
}
}
// STUB: LEGO1 0x1009a8c0
LegoResult LegoWEGEdge::VTable0x04()
{
// TODO
return SUCCESS;
}