mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
e7b5ea53df
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
134 lines
1.9 KiB
C++
134 lines
1.9 KiB
C++
#include "legoomni.h"
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// OFFSET: LEGO1 0x10058a00
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LegoOmni::LegoOmni()
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{
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Init();
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}
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// OFFSET: LEGO1 0x10058b50
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LegoOmni::~LegoOmni()
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{
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Destroy();
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}
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// OFFSET: LEGO1 0x1005ad10
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LegoOmni *LegoOmni::GetInstance()
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{
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return (LegoOmni *) m_instance;
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}
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// OFFSET: LEGO1 0x10015700
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LegoOmni *Lego()
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{
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return (LegoOmni *) MxOmni::GetInstance();
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}
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// OFFSET: LEGO1 0x10015710
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LegoSoundManager *SoundManager()
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{
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return LegoOmni::GetInstance()->GetSoundManager();
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}
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// OFFSET: LEGO1 0x10015720
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LegoVideoManager *VideoManager()
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{
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return LegoOmni::GetInstance()->GetVideoManager();
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}
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// OFFSET: LEGO1 0x10015730
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MxBackgroundAudioManager *BackgroundAudioManager()
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{
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return LegoOmni::GetInstance()->GetBackgroundAudioManager();
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}
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// OFFSET: LEGO1 0x10015740
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LegoInputManager *InputManager()
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{
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return LegoOmni::GetInstance()->GetInputManager();
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}
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// OFFSET: LEGO1 0x10015760
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LegoGameState *GameState()
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{
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return LegoOmni::GetInstance()->GetGameState();
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}
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// OFFSET: LEGO1 0x10015780
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LegoNavController *NavController()
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{
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return LegoOmni::GetInstance()->GetNavController();
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}
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// OFFSET: LEGO1 0x1005b5f0
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long LegoOmni::Notify(MxParam &p)
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{
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// FIXME: Stub
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return 0;
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}
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// OFFSET: LEGO1 0x10058bd0
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void LegoOmni::Init()
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{
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// FIXME: Stub
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}
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// OFFSET: LEGO1 0x10058e70
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MxResult LegoOmni::Create(MxOmniCreateParam &p)
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{
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// FIXME: Stub
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return SUCCESS;
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}
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void LegoOmni::Destroy()
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{
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// FIXME: Stub
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}
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void LegoOmni::vtable20()
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{
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// FIXME: Stub
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}
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void LegoOmni::vtable24(MxDSAction &ds)
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{
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// FIXME: Stub
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}
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MxBool LegoOmni::vtable28(MxDSAction &ds)
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{
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// FIXME: Stub
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return TRUE;
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}
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void LegoOmni::vtable2c()
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{
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// FIXME: Stub
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}
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void LegoOmni::vtable30()
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{
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// FIXME: Stub
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}
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void LegoOmni::vtable34()
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{
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// FIXME: Stub
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}
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void LegoOmni::vtable38()
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{
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// FIXME: Stub
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}
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void LegoOmni::vtable3c()
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{
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// FIXME: Stub
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}
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unsigned char LegoOmni::vtable40()
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{
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// FIXME: Stub
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return 0;
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}
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