isle-portable/LEGO1/lego/legoomni/include/legoraceactor.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

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Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

35 lines
1.1 KiB
C++

#ifndef LEGORACEACTOR_H
#define LEGORACEACTOR_H
#include "legoanimactor.h"
#include "realtime/matrix.h"
// VTABLE: LEGO1 0x100d5b88
class LegoRaceActor : public LegoAnimActor {
public:
// FUNCTION: LEGO1 0x10014af0
inline const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f0bf4
return "LegoRaceActor";
}
// FUNCTION: LEGO1 0x10014b10
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
}
virtual void ParseAction(char*) override; // vtable+0x20
virtual void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
virtual void VTable0x68() override; // vtable+0x68
virtual void VTable0x70(float p_float) override; // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxS32 VTable0x90() override; // vtable+0x90
virtual MxS32 VTable0x94() override; // vtable+0x94
// SYNTHETIC: LEGO1 0x10014ab0
// LegoRaceActor::`scalar deleting destructor'
};
#endif // LEGORACEACTOR_H