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https://github.com/isledecomp/isle-portable.git
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86 lines
1.7 KiB
C++
86 lines
1.7 KiB
C++
#include "viewroi.h"
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#include "decomp.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(ViewROI, 0xe4)
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// GLOBAL: LEGO1 0x101013d8
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undefined g_unk101013d8 = 0;
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// FUNCTION: LEGO1 0x100a9eb0
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float ViewROI::IntrinsicImportance() const
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{
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return .5;
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} // for now
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// FUNCTION: LEGO1 0x100a9ec0
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Tgl::Group* ViewROI::GetGeometry()
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{
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return geometry;
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}
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// FUNCTION: LEGO1 0x100a9ed0
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const Tgl::Group* ViewROI::GetGeometry() const
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{
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return geometry;
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}
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// FUNCTION: LEGO1 0x100a9ee0
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void ViewROI::UpdateWorldData(const Matrix4& parent2world)
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{
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OrientableROI::UpdateWorldData(parent2world);
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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Tgl::Result result = geometry->SetTransformation(matrix);
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// assert(Tgl::Succeeded(result));
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}
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}
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// FUNCTION: LEGO1 0x100a9fc0
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void ViewROI::VTable0x24(const Matrix4& p_transform)
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{
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OrientableROI::VTable0x24(p_transform);
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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geometry->SetTransformation(matrix);
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}
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}
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// FUNCTION: LEGO1 0x100aa0a0
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void ViewROI::SetLocalTransform(const Matrix4& p_transform)
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{
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OrientableROI::SetLocalTransform(p_transform);
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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geometry->SetTransformation(matrix);
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}
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}
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// FUNCTION: LEGO1 0x100aa180
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void ViewROI::VTable0x1c()
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{
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OrientableROI::VTable0x1c();
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if (geometry) {
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Tgl::FloatMatrix4 matrix;
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Matrix4 in(matrix);
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SETMAT4(in, m_local2world);
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geometry->SetTransformation(matrix);
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}
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}
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// FUNCTION: LEGO1 0x100aa500
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undefined ViewROI::SetUnk101013d8(undefined p_flag)
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{
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undefined oldFlag = g_unk101013d8;
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g_unk101013d8 = p_flag;
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return oldFlag;
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}
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