isle-portable/LEGO1/mxtransitionmanager.h
Christian Semmler dac2a517c3
Implement/match LegoVideoManager::Tickle (#409)
* Implement LegoVideoManager::Tickle

* Match

* Remove duplicate annotations

* Add missing annotations

* Rename list functions

* Fix

* Rename some symbols
2024-01-06 18:06:50 +01:00

75 lines
2.1 KiB
C++

#ifndef MXTRANSITIONMANAGER_H
#define MXTRANSITIONMANAGER_H
#include "legoomni.h"
#include "mxcore.h"
#include "mxvideopresenter.h"
#include <ddraw.h>
// VTABLE: LEGO1 0x100d7ea0
class MxTransitionManager : public MxCore {
public:
MxTransitionManager();
virtual ~MxTransitionManager() override; // vtable+0x0
__declspec(dllexport) void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
virtual MxResult Tickle(); // vtable+0x8
// FUNCTION: LEGO1 0x1004b950
inline virtual const char* ClassName() const override // vtable+0x0c
{
return "MxTransitionManager";
}
// FUNCTION: LEGO1 0x1004b960
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name);
}
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
enum TransitionType {
NOT_TRANSITIONING,
NO_ANIMATION,
DISSOLVE,
PIXELATION,
SCREEN_WIPE,
WINDOWS,
BROKEN // Unknown what this is supposed to be, it locks the game up
};
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
inline TransitionType GetTransitionType() { return m_transitionType; }
private:
void EndTransition(MxBool p_notifyWorld);
void TransitionNone();
void TransitionDissolve();
void TransitionPixelation();
void TransitionWipe();
void TransitionWindows();
void TransitionBroken();
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
MxVideoPresenter* m_waitIndicator; // 0x08
RECT m_copyRect; // 0x0c
MxU8* m_copyBuffer; // 0x1c
FlagBitfield m_copyFlags; // 0x20
undefined4 m_unk0x24; // 0x24
FlagBitfield m_unk0x28; // 0x28
TransitionType m_transitionType; // 0x2c
LPDIRECTDRAWSURFACE m_ddSurface; // 0x30
MxU16 m_animationTimer; // 0x34
MxU16 m_columnOrder[640]; // 0x36
MxU16 m_randomShift[480]; // 0x536
MxULong m_systemTime; // 0x8f8
MxS32 m_animationSpeed; // 0x8fc
};
#endif // MXTRANSITIONMANAGER_H