mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 17:36:12 -05:00
acdaf4ed4c
* Finish implementation of MxSmack * Fix var name
252 lines
6.3 KiB
C++
252 lines
6.3 KiB
C++
#include "mxsmack.h"
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#include <string.h>
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DECOMP_SIZE_ASSERT(SmackTag, 0x390);
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DECOMP_SIZE_ASSERT(MxSmack, 0x6b8);
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// FUNCTION: LEGO1 0x100c5a90
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MxResult MxSmack::LoadHeader(MxU8* p_data, MxSmack* p_mxSmack)
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{
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// Macros for readability
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#define FRAME_COUNT(mxSmack) (p_mxSmack->m_smackTag.Frames + (p_mxSmack->m_smackTag.SmackerType & 1))
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MxResult result = SUCCESS;
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MxU8* frameTypes = NULL;
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MxU8* huffmanTrees = NULL;
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if (!p_data || !p_mxSmack) {
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result = FAILURE;
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}
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else {
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p_mxSmack->m_frameTypes = NULL;
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p_mxSmack->m_frameSizes = NULL;
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p_mxSmack->m_huffmanTrees = NULL;
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p_mxSmack->m_huffmanTables = NULL;
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memcpy(&p_mxSmack->m_smackTag, p_data, SmackHeaderSize(&p_mxSmack->m_smackTag));
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p_data += SmackHeaderSize(&p_mxSmack->m_smackTag);
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MxU32* frameSizes = new MxU32[FRAME_COUNT(p_mxSmack)];
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if (!frameSizes) {
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result = FAILURE;
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}
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else {
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memcpy(frameSizes, p_data, FRAME_COUNT(p_mxSmack) * sizeof(MxU32));
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p_data += FRAME_COUNT(p_mxSmack) * sizeof(MxU32);
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p_mxSmack->m_maxFrameSize = 0;
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// TODO
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for (MxU32 i = 0; i < FRAME_COUNT(p_mxSmack); i++) {
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if (p_mxSmack->m_maxFrameSize < frameSizes[i])
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p_mxSmack->m_maxFrameSize = frameSizes[i];
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}
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frameTypes = new MxU8[FRAME_COUNT(p_mxSmack)];
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if (!frameTypes) {
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result = FAILURE;
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}
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else {
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memcpy(frameTypes, p_data, FRAME_COUNT(p_mxSmack));
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p_data += FRAME_COUNT(p_mxSmack);
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MxU32 treeSize = p_mxSmack->m_smackTag.tablesize + 0x1000;
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if (treeSize <= 0x2000)
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treeSize = 0x2000;
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huffmanTrees = new MxU8[treeSize];
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if (!huffmanTrees) {
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result = FAILURE;
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}
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else {
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memcpy(huffmanTrees + 0x1000, p_data, p_mxSmack->m_smackTag.tablesize);
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p_mxSmack->m_huffmanTables = new MxU8
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[p_mxSmack->m_smackTag.codesize + p_mxSmack->m_smackTag.absize +
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p_mxSmack->m_smackTag.detailsize + p_mxSmack->m_smackTag.typesize + SmackGetSizeTables()];
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if (!p_mxSmack->m_huffmanTables) {
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result = FAILURE;
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}
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else {
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SmackDoTables(
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huffmanTrees,
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p_mxSmack->m_huffmanTables,
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p_mxSmack->m_smackTag.codesize,
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p_mxSmack->m_smackTag.absize,
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p_mxSmack->m_smackTag.detailsize,
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p_mxSmack->m_smackTag.typesize
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);
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MxU32 size = SmackGetSizeDeltas(p_mxSmack->m_smackTag.Width, p_mxSmack->m_smackTag.Height) + 32;
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p_mxSmack->m_unk0x6b4 = new MxU8[size];
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memset(p_mxSmack->m_unk0x6b4, 0, size);
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MxS32 width = p_mxSmack->m_smackTag.Width;
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MxU32* data = (MxU32*) p_mxSmack->m_unk0x6b4;
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*data = 1;
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data++;
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*data = NULL; // MxU8* bitmapData
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data++;
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*data = p_mxSmack->m_smackTag.Width / 4;
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data++;
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*data = p_mxSmack->m_smackTag.Height / 4;
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data++;
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*data = width - 4;
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data++;
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*data = width * 3;
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data++;
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*data = width;
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data++;
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*data = width * 4 - p_mxSmack->m_smackTag.Width;
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data++;
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data++;
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*data = p_mxSmack->m_smackTag.Width;
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data++;
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*data = p_mxSmack->m_smackTag.Height;
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}
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}
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}
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}
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p_mxSmack->m_frameTypes = frameTypes;
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p_mxSmack->m_frameSizes = frameSizes;
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p_mxSmack->m_huffmanTrees = huffmanTrees;
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}
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return result;
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#undef FRAME_COUNT
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}
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// FUNCTION: LEGO1 0x100c5d40
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void MxSmack::Destroy(MxSmack* p_mxSmack)
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{
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if (p_mxSmack->m_frameSizes)
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delete[] p_mxSmack->m_frameSizes;
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if (p_mxSmack->m_frameTypes)
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delete[] p_mxSmack->m_frameTypes;
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if (p_mxSmack->m_huffmanTrees)
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delete[] p_mxSmack->m_huffmanTrees;
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if (p_mxSmack->m_huffmanTables)
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delete[] p_mxSmack->m_huffmanTables;
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if (p_mxSmack->m_unk0x6b4)
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delete[] p_mxSmack->m_unk0x6b4;
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}
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// This should be refactored to somewhere else
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inline MxLong AbsFlipped(MxLong p_value)
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{
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return p_value > 0 ? p_value : -p_value;
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}
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// FUNCTION: LEGO1 0x100c5db0
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MxResult MxSmack::LoadFrame(
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MxBITMAPINFO* p_bitmapInfo,
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MxU8* p_bitmapData,
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MxSmack* p_mxSmack,
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MxU8* p_chunkData,
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MxBool p_paletteChanged,
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MxRectList* p_list
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)
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{
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p_bitmapInfo->m_bmiHeader.biHeight = -AbsFlipped(p_bitmapInfo->m_bmiHeader.biHeight);
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*(MxU8**) (p_mxSmack->m_unk0x6b4 + 4) = p_bitmapData;
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// Reference: https://wiki.multimedia.cx/index.php/Smacker#Palette_Chunk
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if (p_paletteChanged) {
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MxU8 palette[772];
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MxU8* intoChunk = p_chunkData + 1;
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MxU8* intoPalette = palette;
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MxU16 paletteIndex = 0;
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// TODO: struct incorrect, Palette at wrong offset?
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MxU8* currentPalette = &p_mxSmack->m_smackTag.Palette[4];
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do {
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if (*intoChunk & 0x80) {
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MxU8 length = (*intoChunk & 0x7f) + 1;
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memcpy(intoPalette, ¤tPalette[paletteIndex * 3], length * 3);
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intoPalette += length * 3;
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paletteIndex += length;
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intoChunk++;
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}
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else {
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if (*intoChunk & 0x40) {
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MxU8 length = (*intoChunk & 0x3f) + 1;
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memcpy(intoPalette, ¤tPalette[*(intoChunk + 1) * 3], length * 3);
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intoPalette += length * 3;
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paletteIndex += length;
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intoChunk += 2;
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}
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else {
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*(MxU32*) intoPalette = *(MxU32*) intoChunk;
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intoPalette += 3;
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paletteIndex++;
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intoChunk += 3;
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}
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}
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} while (paletteIndex < 256);
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for (MxU32 i = 0; i < 256; i++) {
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memcpy(currentPalette, &palette[i * 3], 3);
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currentPalette += 3;
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p_bitmapInfo->m_bmiColors[i].rgbBlue = palette[i * 3 + 2] * 4;
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p_bitmapInfo->m_bmiColors[i].rgbGreen = palette[i * 3 + 1] * 4;
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p_bitmapInfo->m_bmiColors[i].rgbRed = palette[i * 3] * 4;
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}
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p_chunkData += *p_chunkData * 4;
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}
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SmackDoFrameToBuffer(p_chunkData, p_mxSmack->m_huffmanTables, p_mxSmack->m_unk0x6b4);
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MxU16 und = 1;
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u32 smackRect[4];
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MxRect32 rect;
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while (GetRect(p_mxSmack->m_unk0x6b4, &und, smackRect, &rect)) {
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MxRect32* newRect = new MxRect32(rect);
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p_list->Append(newRect);
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100c6050
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MxBool MxSmack::GetRect(MxU8* p_unk0x6b4, MxU16* p_und, u32* p_smackRect, MxRect32* p_rect)
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{
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u32 left, bottom, top, right;
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if (!*p_und)
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return FALSE;
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if (*p_und == 1) {
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if (!SmackGetRect(p_unk0x6b4, p_smackRect))
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return FALSE;
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*p_und = 2;
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}
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left = p_smackRect[0];
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top = p_smackRect[1];
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right = p_smackRect[2] + p_smackRect[0];
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bottom = p_smackRect[3] + p_smackRect[1];
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while (SmackGetRect(p_unk0x6b4, p_smackRect)) {
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if (left > p_smackRect[0])
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left = p_smackRect[0];
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if (right < p_smackRect[0] + p_smackRect[2])
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right = p_smackRect[0] + p_smackRect[2];
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bottom = p_smackRect[1] + p_smackRect[3];
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}
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*p_und = 0;
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*p_rect = MxRect32(left, top, right, bottom);
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return TRUE;
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}
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