isle-portable/LEGO1/mxsmack.cpp
Christian Semmler acdaf4ed4c
Finish implementation of MxSmack (#349)
* Finish implementation of MxSmack

* Fix var name
2023-12-22 07:26:54 -05:00

252 lines
6.3 KiB
C++

#include "mxsmack.h"
#include <string.h>
DECOMP_SIZE_ASSERT(SmackTag, 0x390);
DECOMP_SIZE_ASSERT(MxSmack, 0x6b8);
// FUNCTION: LEGO1 0x100c5a90
MxResult MxSmack::LoadHeader(MxU8* p_data, MxSmack* p_mxSmack)
{
// Macros for readability
#define FRAME_COUNT(mxSmack) (p_mxSmack->m_smackTag.Frames + (p_mxSmack->m_smackTag.SmackerType & 1))
MxResult result = SUCCESS;
MxU8* frameTypes = NULL;
MxU8* huffmanTrees = NULL;
if (!p_data || !p_mxSmack) {
result = FAILURE;
}
else {
p_mxSmack->m_frameTypes = NULL;
p_mxSmack->m_frameSizes = NULL;
p_mxSmack->m_huffmanTrees = NULL;
p_mxSmack->m_huffmanTables = NULL;
memcpy(&p_mxSmack->m_smackTag, p_data, SmackHeaderSize(&p_mxSmack->m_smackTag));
p_data += SmackHeaderSize(&p_mxSmack->m_smackTag);
MxU32* frameSizes = new MxU32[FRAME_COUNT(p_mxSmack)];
if (!frameSizes) {
result = FAILURE;
}
else {
memcpy(frameSizes, p_data, FRAME_COUNT(p_mxSmack) * sizeof(MxU32));
p_data += FRAME_COUNT(p_mxSmack) * sizeof(MxU32);
p_mxSmack->m_maxFrameSize = 0;
// TODO
for (MxU32 i = 0; i < FRAME_COUNT(p_mxSmack); i++) {
if (p_mxSmack->m_maxFrameSize < frameSizes[i])
p_mxSmack->m_maxFrameSize = frameSizes[i];
}
frameTypes = new MxU8[FRAME_COUNT(p_mxSmack)];
if (!frameTypes) {
result = FAILURE;
}
else {
memcpy(frameTypes, p_data, FRAME_COUNT(p_mxSmack));
p_data += FRAME_COUNT(p_mxSmack);
MxU32 treeSize = p_mxSmack->m_smackTag.tablesize + 0x1000;
if (treeSize <= 0x2000)
treeSize = 0x2000;
huffmanTrees = new MxU8[treeSize];
if (!huffmanTrees) {
result = FAILURE;
}
else {
memcpy(huffmanTrees + 0x1000, p_data, p_mxSmack->m_smackTag.tablesize);
p_mxSmack->m_huffmanTables = new MxU8
[p_mxSmack->m_smackTag.codesize + p_mxSmack->m_smackTag.absize +
p_mxSmack->m_smackTag.detailsize + p_mxSmack->m_smackTag.typesize + SmackGetSizeTables()];
if (!p_mxSmack->m_huffmanTables) {
result = FAILURE;
}
else {
SmackDoTables(
huffmanTrees,
p_mxSmack->m_huffmanTables,
p_mxSmack->m_smackTag.codesize,
p_mxSmack->m_smackTag.absize,
p_mxSmack->m_smackTag.detailsize,
p_mxSmack->m_smackTag.typesize
);
MxU32 size = SmackGetSizeDeltas(p_mxSmack->m_smackTag.Width, p_mxSmack->m_smackTag.Height) + 32;
p_mxSmack->m_unk0x6b4 = new MxU8[size];
memset(p_mxSmack->m_unk0x6b4, 0, size);
MxS32 width = p_mxSmack->m_smackTag.Width;
MxU32* data = (MxU32*) p_mxSmack->m_unk0x6b4;
*data = 1;
data++;
*data = NULL; // MxU8* bitmapData
data++;
*data = p_mxSmack->m_smackTag.Width / 4;
data++;
*data = p_mxSmack->m_smackTag.Height / 4;
data++;
*data = width - 4;
data++;
*data = width * 3;
data++;
*data = width;
data++;
*data = width * 4 - p_mxSmack->m_smackTag.Width;
data++;
data++;
*data = p_mxSmack->m_smackTag.Width;
data++;
*data = p_mxSmack->m_smackTag.Height;
}
}
}
}
p_mxSmack->m_frameTypes = frameTypes;
p_mxSmack->m_frameSizes = frameSizes;
p_mxSmack->m_huffmanTrees = huffmanTrees;
}
return result;
#undef FRAME_COUNT
}
// FUNCTION: LEGO1 0x100c5d40
void MxSmack::Destroy(MxSmack* p_mxSmack)
{
if (p_mxSmack->m_frameSizes)
delete[] p_mxSmack->m_frameSizes;
if (p_mxSmack->m_frameTypes)
delete[] p_mxSmack->m_frameTypes;
if (p_mxSmack->m_huffmanTrees)
delete[] p_mxSmack->m_huffmanTrees;
if (p_mxSmack->m_huffmanTables)
delete[] p_mxSmack->m_huffmanTables;
if (p_mxSmack->m_unk0x6b4)
delete[] p_mxSmack->m_unk0x6b4;
}
// This should be refactored to somewhere else
inline MxLong AbsFlipped(MxLong p_value)
{
return p_value > 0 ? p_value : -p_value;
}
// FUNCTION: LEGO1 0x100c5db0
MxResult MxSmack::LoadFrame(
MxBITMAPINFO* p_bitmapInfo,
MxU8* p_bitmapData,
MxSmack* p_mxSmack,
MxU8* p_chunkData,
MxBool p_paletteChanged,
MxRectList* p_list
)
{
p_bitmapInfo->m_bmiHeader.biHeight = -AbsFlipped(p_bitmapInfo->m_bmiHeader.biHeight);
*(MxU8**) (p_mxSmack->m_unk0x6b4 + 4) = p_bitmapData;
// Reference: https://wiki.multimedia.cx/index.php/Smacker#Palette_Chunk
if (p_paletteChanged) {
MxU8 palette[772];
MxU8* intoChunk = p_chunkData + 1;
MxU8* intoPalette = palette;
MxU16 paletteIndex = 0;
// TODO: struct incorrect, Palette at wrong offset?
MxU8* currentPalette = &p_mxSmack->m_smackTag.Palette[4];
do {
if (*intoChunk & 0x80) {
MxU8 length = (*intoChunk & 0x7f) + 1;
memcpy(intoPalette, &currentPalette[paletteIndex * 3], length * 3);
intoPalette += length * 3;
paletteIndex += length;
intoChunk++;
}
else {
if (*intoChunk & 0x40) {
MxU8 length = (*intoChunk & 0x3f) + 1;
memcpy(intoPalette, &currentPalette[*(intoChunk + 1) * 3], length * 3);
intoPalette += length * 3;
paletteIndex += length;
intoChunk += 2;
}
else {
*(MxU32*) intoPalette = *(MxU32*) intoChunk;
intoPalette += 3;
paletteIndex++;
intoChunk += 3;
}
}
} while (paletteIndex < 256);
for (MxU32 i = 0; i < 256; i++) {
memcpy(currentPalette, &palette[i * 3], 3);
currentPalette += 3;
p_bitmapInfo->m_bmiColors[i].rgbBlue = palette[i * 3 + 2] * 4;
p_bitmapInfo->m_bmiColors[i].rgbGreen = palette[i * 3 + 1] * 4;
p_bitmapInfo->m_bmiColors[i].rgbRed = palette[i * 3] * 4;
}
p_chunkData += *p_chunkData * 4;
}
SmackDoFrameToBuffer(p_chunkData, p_mxSmack->m_huffmanTables, p_mxSmack->m_unk0x6b4);
MxU16 und = 1;
u32 smackRect[4];
MxRect32 rect;
while (GetRect(p_mxSmack->m_unk0x6b4, &und, smackRect, &rect)) {
MxRect32* newRect = new MxRect32(rect);
p_list->Append(newRect);
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100c6050
MxBool MxSmack::GetRect(MxU8* p_unk0x6b4, MxU16* p_und, u32* p_smackRect, MxRect32* p_rect)
{
u32 left, bottom, top, right;
if (!*p_und)
return FALSE;
if (*p_und == 1) {
if (!SmackGetRect(p_unk0x6b4, p_smackRect))
return FALSE;
*p_und = 2;
}
left = p_smackRect[0];
top = p_smackRect[1];
right = p_smackRect[2] + p_smackRect[0];
bottom = p_smackRect[3] + p_smackRect[1];
while (SmackGetRect(p_unk0x6b4, p_smackRect)) {
if (left > p_smackRect[0])
left = p_smackRect[0];
if (right < p_smackRect[0] + p_smackRect[2])
right = p_smackRect[0] + p_smackRect[2];
bottom = p_smackRect[1] + p_smackRect[3];
}
*p_und = 0;
*p_rect = MxRect32(left, top, right, bottom);
return TRUE;
}