isle-portable/LEGO1/mxpoint32.h
Christian Semmler bb22b21260
Implement FUN_100b6e10 and MxRect32 adjustments (#390)
* Some WIP rect

* Adjustments to MxRect32

* Spacing

* Changes

* Spacing

* Spacing
2023-12-30 05:55:36 +01:00

33 lines
600 B
C++
Executable file

#ifndef MXPOINT32_H
#define MXPOINT32_H
#include "mxtypes.h"
class MxPoint32 {
public:
MxPoint32() {}
MxPoint32(MxS32 p_x, MxS32 p_y) { CopyFrom(p_x, p_y); }
MxPoint32(const MxPoint32& p_point)
{
this->m_x = p_point.m_x;
this->m_y = p_point.m_y;
}
inline MxS32 GetX() const { return m_x; }
inline MxS32 GetY() const { return m_y; }
inline void SetX(MxS32 p_x) { m_x = p_x; }
inline void SetY(MxS32 p_y) { m_y = p_y; }
private:
inline void CopyFrom(MxS32 p_x, MxS32 p_y)
{
this->m_x = p_x;
this->m_y = p_y;
}
MxS32 m_x; // 0x00
MxS32 m_y; // 0x04
};
#endif // MXPOINT32_H