isle-portable/LEGO1/legoutil.h
Misha a95bdcc4ad
Implement InvokeAction (#386)
* push changes

* Update legoutil.cpp

* Fixes / match

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-29 16:22:18 +01:00

66 lines
1.4 KiB
C++

#ifndef LEGOUTIL_H
#define LEGOUTIL_H
#include "extra.h"
#include "legoentity.h"
#include "mxatomid.h"
#include "mxtypes.h"
#include <windows.h>
template <class T>
inline T Abs(T p_t)
{
return p_t < 0 ? -p_t : p_t;
}
template <class T>
inline T Min(T p_t1, T p_t2)
{
return p_t1 < p_t2 ? p_t1 : p_t2;
}
template <class T>
inline T Max(T p_t1, T p_t2)
{
return p_t1 > p_t2 ? p_t1 : p_t2;
}
template <class T>
inline void GetScalar(MxU8** p_source, T& p_dest)
{
p_dest = *(T*) *p_source;
*p_source += sizeof(T);
}
template <class T>
inline T GetScalar(T** p_source)
{
T val = **p_source;
*p_source += 1;
return val;
}
template <class T>
inline void GetDouble(MxU8** p_source, T& p_dest)
{
p_dest = *(double*) *p_source;
*p_source += sizeof(double);
}
template <class T>
inline void GetString(MxU8** p_source, char** p_dest, T* p_obj, void (T::*p_setter)(const char*))
{
(p_obj->*p_setter)((char*) *p_source);
*p_source += strlen(*p_dest) + 1;
}
ExtraActionType MatchActionString(const char*);
void InvokeAction(ExtraActionType p_actionId, MxAtomId& p_pAtom, int p_targetEntityId, LegoEntity* p_sender);
void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
MxBool FUN_1003ee00(MxAtomId& p_atomId, MxS32 p_id);
void FUN_1003ef00(MxBool);
void SetAppCursor(WPARAM p_wparam);
MxBool FUN_1003ef60();
#endif // LEGOUTIL_H