isle-portable/LEGO1/legoobjectfactory.h
Misha 40d51659d3
Add most of LegoObjectFactory (#365)
* push changes

* push changes

* fix

* Update legoracecar.h
2023-12-26 18:10:28 -05:00

117 lines
12 KiB
C++

#ifndef LEGOOBJECTFACTORY_H
#define LEGOOBJECTFACTORY_H
#include "mxobjectfactory.h"
#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) \
X(LegoModelPresenter) \
X(LegoTexturePresenter) \
X(LegoPhonemePresenter) \
X(LegoFlcTexturePresenter) \
X(LegoEntityPresenter) \
X(LegoActorPresenter) \
X(LegoWorldPresenter) \
X(LegoWorld) \
X(LegoPalettePresenter) \
X(LegoPathPresenter) \
X(LegoAnimPresenter) \
X(LegoLoopingAnimPresenter) \
X(LegoLocomotionAnimPresenter) \
X(LegoHideAnimPresenter) \
X(LegoPartPresenter) \
X(LegoCarBuildAnimPresenter) \
X(LegoActionControlPresenter) \
X(MxVideoPresenter) \
X(LegoLoadCacheSoundPresenter) \
X(Lego3DWavePresenter) \
X(LegoActor) \
X(LegoPathActor) \
X(LegoRaceCar) \
X(LegoJetski) \
/*X(JetskiRace) \*/ \
X(LegoEntity) \
X(LegoCarRaceActor) \
X(LegoJetskiRaceActor) \
X(LegoCarBuild) \
X(Infocenter) \
X(LegoAnimActor) \
X(MxControlPresenter) \
X(RegistrationBook) \
X(HistoryBook) \
X(ElevatorBottom) \
X(InfocenterDoor) \
X(Score) \
X(ScoreState) \
X(Hospital) \
X(Isle) \
X(Police) \
X(GasStation) \
X(LegoAct2) \
X(LegoAct2State) \
/*X(CarRace)*/ \
X(HospitalState) \
X(InfocenterState) \
X(PoliceState) \
X(GasStationState) \
X(SkateBoard) \
X(Helicopter) \
X(HelicopterState) \
X(DuneBuggy) \
X(Pizza) \
X(PizzaMissionState) \
/*X(Act2Actor)*/ \
/*X(Act2Brick)*/ \
/*X(Act2GenActor)*/ \
X(Act2PoliceStation) \
X(Act3) \
X(Act3State) \
X(Doors) \
X(LegoAnimMMPresenter) \
X(RaceCar) \
X(Jetski) \
X(Bike) \
X(Motorcycle) \
X(Ambulance) \
X(AmbulanceMissionState) \
X(TowTrack) \
X(TowTrackMissionState) \
/*X(Act3Cop)*/ \
/*X(Act3Brickster)*/ \
X(Act3Shark) \
X(BumpBouy) \
X(Act3Actor) \
X(JetskiRaceState) \
X(CarRaceState) \
X(Act1State) \
X(Pizzeria) \
X(PizzeriaState) \
X(InfoCenterEntity) \
X(HospitalEntity) \
X(GasStationEntity) \
X(PoliceEntity) \
X(BeachHouseEntity) \
X(RaceStandsEntity) \
X(JukeBoxEntity) \
X(RadioState) \
/*X(CaveEntity)*/ \
/*X(JailEntity)*/ \
X(MxCompositeMediaPresenter) \
X(JukeBox) \
X(JukeBoxState) \
/*X(RaceSkel)*/ \
X(AnimState)
// VTABLE: LEGO1 0x100d4768
class LegoObjectFactory : public MxObjectFactory {
public:
LegoObjectFactory();
virtual MxCore* Create(const char* p_name) override; // vtable 0x14
virtual void Destroy(MxCore* p_object) override; // vtable 0x18
private:
#define X(V) MxAtomId m_id##V;
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
};
#endif // LEGOOBJECTFACTORY_H