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40d51659d3
* push changes * push changes * fix * Update legoracecar.h
135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
#include "legoobjectfactory.h"
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#include "carrace.h"
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#include "decomp.h"
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#include "dunebuggy.h"
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#include "elevatorbottom.h"
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#include "gasstation.h"
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#include "gasstationstate.h"
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#include "helicopter.h"
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#include "helicopterstate.h"
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#include "historybook.h"
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#include "hospital.h"
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#include "hospitalstate.h"
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#include "infocenter.h"
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#include "infocenterdoor.h"
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#include "infocenterstate.h"
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#include "isle.h"
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#include "jetskirace.h"
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#include "lego3dwavepresenter.h"
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#include "legoact2.h"
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#include "legoact2state.h"
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#include "legoactioncontrolpresenter.h"
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#include "legoactor.h"
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#include "legoactorpresenter.h"
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#include "legoanimactor.h"
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#include "legoanimpresenter.h"
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#include "legocarbuild.h"
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#include "legocarbuildanimpresenter.h"
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#include "legocarraceactor.h"
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#include "legoentity.h"
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#include "legoentitypresenter.h"
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#include "legoflctexturepresenter.h"
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#include "legohideanimpresenter.h"
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#include "legojetski.h"
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#include "legojetskiraceactor.h"
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#include "legoloadcachesoundpresenter.h"
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#include "legolocomotionanimpresenter.h"
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#include "legoloopinganimpresenter.h"
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#include "legomodelpresenter.h"
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#include "legopalettepresenter.h"
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#include "legopartpresenter.h"
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#include "legopathactor.h"
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#include "legopathpresenter.h"
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#include "legophonemepresenter.h"
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#include "legoracecar.h"
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#include "legotexturepresenter.h"
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#include "legoworld.h"
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#include "legoworldpresenter.h"
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#include "mxcontrolpresenter.h"
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#include "mxvideopresenter.h"
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#include "pizza.h"
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#include "pizzamissionstate.h"
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#include "police.h"
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#include "policestate.h"
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#include "registrationbook.h"
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#include "score.h"
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#include "scorestate.h"
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#include "skateboard.h"
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// #include "act2actor.h"
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#include "act2brick.h"
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// #include "act2genactor.h"
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#include "act2policestation.h"
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#include "act3.h"
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#include "act3state.h"
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#include "ambulance.h"
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#include "ambulancemissionstate.h"
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#include "bike.h"
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#include "doors.h"
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#include "jetski.h"
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#include "legoanimmmpresenter.h"
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#include "motorcycle.h"
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#include "racecar.h"
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#include "towtrack.h"
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#include "towtrackmissionstate.h"
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// #include "act3cop.h"
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// #include "act3brickster.h"
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#include "act1state.h"
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#include "act3actor.h"
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#include "act3shark.h"
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#include "beachhouseentity.h"
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#include "bumpbouy.h"
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#include "carracestate.h"
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#include "gasstationentity.h"
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#include "hospitalentity.h"
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#include "infocenterentity.h"
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#include "jetskiracestate.h"
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#include "jukeboxentity.h"
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#include "pizzeria.h"
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#include "pizzeriastate.h"
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#include "policeentity.h"
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#include "racestandsentity.h"
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#include "radiostate.h"
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// #include "caveentity.h"
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// #include "jailentity.h"
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#include "jukebox.h"
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#include "jukeboxstate.h"
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#include "mxcompositemediapresenter.h"
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// #include "raceskel.h"
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#include "animstate.h"
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// TODO: Before HospitalState, add all of the different LegoVehicleBuildState's
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// TODO: Uncomment once we have all the relevant types ready
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// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
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// FUNCTION: LEGO1 0x10006e40
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LegoObjectFactory::LegoObjectFactory()
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{
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#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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}
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// FUNCTION: LEGO1 0x10009a90
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MxCore* LegoObjectFactory::Create(const char* p_name)
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{
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MxAtomId atom(p_name, LookupMode_Exact);
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#define X(V) \
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if (this->m_id##V == atom) { \
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return new V; \
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} \
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else
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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{
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return MxObjectFactory::Create(p_name);
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}
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}
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// FUNCTION: LEGO1 0x1000fb30
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void LegoObjectFactory::Destroy(MxCore* p_object)
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{
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delete p_object;
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}
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