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dc3500f631
* Add LEGO1.DLL resources * Rename smack files to lowercase This fixes casing issues with mingw on Linux Also use double quotes for #error * cmake: dxguid must come after dinput * cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw * act3actor.h was not including mxcore.h, and using incorrect override * g_mcoreCount seem to be signed integers * LegoCameraController: return references to static data in stub functions * Include string.h, stdlib.h and stdio.h for use of libc functions * Override MxAtomId::operator!= * Fix use of STL's std::map + std::vector * Fix template functions for mingw * iterator object is used after the for loop * IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers * Add stub ViewLODListManager::Lookup * Fixes * Format * Remove unnecessary COMPAT_CONST use --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
47 lines
918 B
C++
47 lines
918 B
C++
#include "legocameracontroller.h"
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// STUB: LEGO1 0x10011d50
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LegoCameraController::LegoCameraController()
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{
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// TODO
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}
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// STUB: LEGO1 0x10011f70
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LegoCameraController::~LegoCameraController()
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{
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// TODO
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}
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// STUB: LEGO1 0x10012260
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void LegoCameraController::LookAt(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
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{
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}
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// STUB: LEGO1 0x100123e0
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void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32)
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{
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}
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// STUB: LEGO1 0x10012740
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Vector3Data& LegoCameraController::FUN_10012740()
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{
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// Actually returns reference to a member
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static Vector3Data g_v;
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return g_v;
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}
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// STUB: LEGO1 0x100127f0
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Vector3Data& LegoCameraController::FUN_100127f0()
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{
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// Actually returns reference to a member
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static Vector3Data g_v;
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return g_v;
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}
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// STUB: LEGO1 0x100128a0
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Vector3Data& LegoCameraController::FUN_100128a0()
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{
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// Actually returns reference to a member
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static Vector3Data g_v;
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return g_v;
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}
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