mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 17:36:12 -05:00
2c018c117c
* Implement Helicopter subclass * Minor fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
370 lines
8.7 KiB
C++
370 lines
8.7 KiB
C++
#include "helicopter.h"
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#include "act1state.h"
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#include "act3.h"
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#include "isle.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legoworld.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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// FUNCTION: LEGO1 0x10001e60
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Helicopter::Helicopter()
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{
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m_unk0x13c = 60;
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}
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// FUNCTION: LEGO1 0x10003230
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Helicopter::~Helicopter()
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{
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ControlManager()->Unregister(this);
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IslePathActor::Destroy(TRUE);
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}
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// FUNCTION: LEGO1 0x100032c0
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MxResult Helicopter::Create(MxDSObject& p_dsObject)
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{
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MxResult result = IslePathActor::Create(p_dsObject);
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LegoWorld* world = GetCurrentWorld();
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SetWorld(world);
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if (world->IsA("Act3")) {
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((Act3*) GetWorld())->SetUnkown420c(this);
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}
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world = GetWorld();
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if (world)
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world->VTable0x58(this);
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GetState();
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return result;
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}
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// FUNCTION: LEGO1 0x10003320
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void Helicopter::GetState()
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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if (!m_state)
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m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
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}
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// FUNCTION: LEGO1 0x10003360
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void Helicopter::VTable0xe4()
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{
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if (!GameState()->GetUnknown10()) {
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VTable0xe8(0x28, TRUE, 7);
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}
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IslePathActor::VTable0xe4();
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if (!GameState()->GetUnknown10()) {
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GameState()->SetUnknown424(0x3c);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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}
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}
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}
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m_state->SetUnknown8(0);
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FUN_1003ee00(m_script, 0x16);
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FUN_1003ee00(m_script, 0x17);
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FUN_1003ee00(m_script, 0x18);
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FUN_1003ee00(m_script, 0x19);
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FUN_1003ee00(m_script, 0x1a);
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FUN_1003ee00(m_script, 0x1b);
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FUN_1003ee00(m_script, 0x1c);
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FUN_1003ee00(m_script, 0x1d);
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FUN_1003ee00(m_script, 0x1e);
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FUN_1003ee00(m_script, 0x1f);
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AnimationManager()->FUN_1005f6d0(TRUE);
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ControlManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10003480
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MxU32 Helicopter::VTable0xcc()
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{
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if (!FUN_1003ef60())
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return 1;
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if (!m_world)
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m_world = GetCurrentWorld();
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AnimationManager()->FUN_1005f6d0(FALSE);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->VTable0x60() != GameState()->GetUnknownC()) {
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GetCurrentVehicle()->VTable0xe4();
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}
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}
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switch (GameState()->GetUnknown10()) {
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case 0:
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m_script = *g_isleScript;
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AnimationManager()->FUN_10064670(FALSE);
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VTable0xe8(0x29, TRUE, 7);
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((Isle*) GetCurrentWorld())->SetUnknown13c(0x3c);
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FUN_10015820(1, 0);
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, TRUE);
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SetUnknownDC(4);
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PlayMusic(9);
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break;
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case 1:
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m_script = *g_act2mainScript;
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break;
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case 2:
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m_script = *g_act3Script;
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break;
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}
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VTable0xe0();
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InvokeAction(ExtraActionType_start, m_script, 0x15, NULL);
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GetCurrentAction().SetObjectId(-1);
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ControlManager()->Register(this);
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return 1;
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}
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// FUNCTION: LEGO1 0x100035e0
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MxU32 Helicopter::VTable0xd4(MxType17NotificationParam& p_param)
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{
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MxU32 ret = 0;
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MxAtomId script;
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switch (GameState()->GetUnknown10()) {
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case 0:
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script = *g_isleScript;
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break;
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case 1:
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script = *g_act2mainScript;
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break;
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case 2:
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script = *g_act3Script;
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break;
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}
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if (p_param.GetUnknown28() == 1) {
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switch (p_param.GetUnknown20()) {
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case 0x17:
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if (*g_act3Script == script) {
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((Act3*) GetCurrentWorld())->SetUnkown4270(2);
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, FALSE);
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}
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else if (m_state->GetUnkown8() != 0)
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break;
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VTable0xe4();
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GameState()->SetUnknown424(0x42);
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ret = 1;
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break;
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case 0x18: {
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if (*g_act3Script == script)
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break;
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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if (m_state->GetUnkown8() == 0) {
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state->SetUnknown18(4);
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m_state->SetUnknown8(1);
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m_world->FUN_1001fc80(this);
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InvokeAction(ExtraActionType_start, script, 0x20, NULL);
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SetUnknownDC(0);
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}
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ret = 1;
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break;
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}
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case 0x19:
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if (*g_act3Script == script)
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break;
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if (m_state->GetUnkown8() == 2) {
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m_state->SetUnknown8(3);
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m_world->FUN_1001fc80(this);
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InvokeAction(ExtraActionType_start, script, 0x21, NULL);
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SetUnknownDC(4);
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}
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ret = 1;
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break;
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case 0x1a:
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if (*g_act3Script != script)
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break;
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ret = 1;
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/* fall through */
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case 0x1b:
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if (*g_act3Script != script)
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break;
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if (m_world && m_world->GetCamera()) {
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Vector3Data loc, dir, lookat;
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loc.CopyFrom(m_world->GetCamera()->FUN_100127f0());
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dir.CopyFrom(m_world->GetCamera()->FUN_100128a0());
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lookat = dir;
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float scale = 3;
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lookat.Mul(scale);
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lookat.Add(&loc);
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Vector3Data v68, v7c, v90(0, 1, 0), va4;
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v68.CopyFrom(m_world->GetCamera()->FUN_10012740());
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va4.EqualsCross(v68, dir);
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v7c.EqualsCross(va4, v90);
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if (ret)
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if (m_world->FUN_100727e0(m_unk0x138, loc, dir, v7c))
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break;
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else if (m_world->FUN_10072980(m_unk0x138, loc, dir, v7c))
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break;
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}
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ret = 1;
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break;
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case 0x1c:
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if (GameState()->GetUnknown10() == 0) {
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((Isle*) GetCurrentWorld())->SetUnknown13c(2);
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 50, FALSE, FALSE);
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VTable0xe4();
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}
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ret = 1;
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break;
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case 0x1d:
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ret = 1;
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break;
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}
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}
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return ret;
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}
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// FUNCTION: LEGO1 0x10003c20
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MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
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{
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switch (m_state->GetUnkown8()) {
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case 1: {
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if (GameState()->GetUnknown10() == 0) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
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VTable0xe8(0x2a, TRUE, 7);
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}
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else
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VTable0xe8(0x31, TRUE, 7);
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m_state->SetUnknown8(2);
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Matrix4Data mat;
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mat.SetIdentity();
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Matrix4 mat2 = mat.GetMatrix();
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float s = sin(0.5235987901687622); // PI / 6, 30 deg
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float c = cos(0.5235987901687622); // PI / 6, 30 deg
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for (MxS32 i = 0; i < 4; i++) {
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mat.GetMatrix()[i][1] = mat2[i][1] * c - mat2[i][2] * s;
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mat.GetMatrix()[i][2] = mat2[i][2] * c + mat2[i][1] * s;
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}
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Vector3Impl at(mat.GetMatrix()[3]), dir(mat.GetMatrix()[2]), up(mat.GetMatrix()[1]);
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m_world->GetCamera()->LookAt(at, dir, up);
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FUN_10010c30();
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break;
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}
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case 3: {
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Matrix4Data mat;
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mat.SetIdentity();
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Vector3Impl at(mat.GetMatrix()[3]), dir(mat.GetMatrix()[2]), up(mat.GetMatrix()[1]);
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at[1] = 1.25;
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m_world->GetCamera()->LookAt(at, dir, up);
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if (GameState()->GetUnknown10() == 0) {
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((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
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VTable0xe8(0x29, TRUE, 7);
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}
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else
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VTable0xe8(0x30, TRUE, 7);
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m_state->SetUnknown8(0);
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break;
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}
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default:
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return 0;
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x10003e90
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void Helicopter::VTable0x74(Matrix4Impl& p_transform)
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{
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if (m_unk0xea != 0) {
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m_roi->FUN_100a46b0(p_transform);
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FUN_10010c30();
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}
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else {
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m_roi->FUN_100a58f0(p_transform);
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m_roi->VTable0x14();
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if (m_cameraFlag)
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FUN_10010c30();
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}
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}
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// FUNCTION: LEGO1 0x10003ee0
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void Helicopter::VTable0x70(float p_float)
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{
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MxU32 state = m_state->GetUnkown8();
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switch (state) {
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default:
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LegoPathActor::VTable0x70(p_float);
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return;
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case 4:
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case 5:
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float f = m_unk0x1f0 - p_float + 3000;
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if (f >= 0) {
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float f2 = f / 3000 + 1;
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if (f2 < 0)
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f2 = 0;
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if (1.0f < f2)
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f2 = 1.0f;
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Vector3Impl v(m_unk0x160.GetMatrix()[3]);
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Matrix4Data mat;
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Vector3Impl v2(m_unk0x1a8.GetMatrix()[3]);
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float* loc = m_unk0x1a8.GetMatrix()[3];
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mat.SetIdentity();
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float fa[4];
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Vector4Impl v3(fa);
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if (m_unk0x1f4.FUN_100040a0(v3, f2) == SUCCESS) {
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mat.FromQuaternion(v3);
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}
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v2.SetVector(loc);
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v2.Sub(&v);
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v2.Mul(f2);
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v2.Add(&v);
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m_world->GetCamera()->FUN_100123e0(mat, 0);
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}
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else {
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if (state == 4)
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m_world->FUN_10073400();
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else
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m_world->FUN_10073430();
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m_unk0xdc = 4;
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}
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}
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}
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// FUNCTION: LEGO1 0x100040a0
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MxResult HelicopterSubclass::FUN_100040a0(Vector4Impl& p_v, float p_f)
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{
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MxU32 state = m_unk0x30;
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if (state == 1) {
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p_v.EqualsImpl(m_unk0x0.GetVector().elements);
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p_v[3] = acos(p_v[3]) * (1 - p_f) * 2.0;
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return p_v.NormalizeQuaternion();
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}
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else if (state == 2) {
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p_v.EqualsImpl(m_unk0x18.GetVector().elements);
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p_v[3] = acos(p_v[3]) * p_f * 2.0;
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p_v.NormalizeQuaternion();
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return p_v.NormalizeQuaternion();
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}
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else if (state == 3) {
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double d1 = p_v.Dot(&m_unk0x0, &m_unk0x18), d2;
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if (d1 + 1 > 0.00001) {
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if (1 - d1 > 0.00001) {
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double d = acos(d1);
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sin(d);
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d1 = sin((1 - p_f) * d) / sin(d);
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d2 = sin(p_f * d) / sin(d);
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}
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else {
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d1 = 1 - p_f;
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d2 = p_f;
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}
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for (MxS32 i = 0; i < 4; i++) {
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p_v[i] = m_unk0x18[i] * d2 + m_unk0x0[i] * d1;
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}
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return SUCCESS;
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}
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p_v[0] = -m_unk0x0[1];
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p_v[1] = m_unk0x0[1];
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p_v[2] = -m_unk0x0[3];
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p_v[3] = m_unk0x0[2];
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d1 = sin((1 - p_f) * 1.570796326794895);
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d2 = sin(p_f * 1.570796326794895);
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for (MxS32 i = 0; i < 3; i++) {
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p_v[i] = m_unk0x0[i] * d1 + p_v[i] * d2;
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}
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return SUCCESS;
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}
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else
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return FAILURE;
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}
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