isle-portable/LEGO1/legoactor.h
Joshua Peisach ff13dc691c
Start IslePathActor (#93)
* Start IslePathActor

* Update types/add needed type in LegoPathActor for Pizza

Yes, this is a recommit because last time I pushed my cmake dir

* Fix types in  islepathactor

* Adjust variables

* add size asserts

---------

Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
2023-08-03 11:10:54 -07:00

30 lines
569 B
C++

#ifndef LEGOACTOR_H
#define LEGOACTOR_H
#include "decomp.h"
#include "legoentity.h"
// VTABLE 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity
{
public:
// OFFSET: LEGO1 0x1002d210
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x100f0124
return "LegoActor";
}
// OFFSET: LEGO1 0x1002d220
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, LegoActor::ClassName()) || LegoEntity::IsA(name);
}
private:
undefined unk68[0x10];
};
#endif // LEGOACTOR_H