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c38e157fdb
* Implement LegoCarBuild functions, refactor BackgroundAudioManager * Refactor LegoVehicleBuildState::m_animationState to enum --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#ifndef MXDSSOUND_H
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#define MXDSSOUND_H
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#include "mxdsmediaaction.h"
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// VTABLE: LEGO1 0x100dcdd0
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// SIZE 0xc0
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class MxDSSound : public MxDSMediaAction {
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public:
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MxDSSound();
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~MxDSSound() override;
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void CopyFrom(MxDSSound& p_dsSound);
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MxDSSound& operator=(MxDSSound& p_dsSound);
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// FUNCTION: LEGO1 0x100c9330
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x101025e4
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return "MxDSSound";
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}
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// FUNCTION: LEGO1 0x100c9340
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxDSSound::ClassName()) || MxDSMediaAction::IsA(p_name);
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}
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MxU32 GetSizeOnDisk() override; // vtable+18;
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void Deserialize(MxU8*& p_source, MxS16 p_unk0x24) override; // vtable+1c;
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MxDSAction* Clone() override; // vtable+2c;
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// FUNCTION: BETA10 0x1008d060
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MxS32 GetVolume() const { return m_volume; }
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// SYNTHETIC: LEGO1 0x100c9450
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// MxDSSound::`scalar deleting destructor'
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private:
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MxU32 m_sizeOnDisk; // 0xb8
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MxS32 m_volume; // 0xbc
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};
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#endif // MXDSSOUND_H
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