isle-portable/LEGO1/lego/legoomni/src/actors/jukeboxentity.cpp
2024-12-03 15:51:03 -07:00

136 lines
4.1 KiB
C++

#include "jukeboxentity.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "jukebox.h"
#include "jukebox_actions.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxnotificationparam.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(JukeBoxEntity, 0x6c)
// FUNCTION: LEGO1 0x10085bc0
JukeBoxEntity::JukeBoxEntity()
{
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10085dd0
JukeBoxEntity::~JukeBoxEntity()
{
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10085e40
// FUNCTION: BETA10 0x10038c37
MxLong JukeBoxEntity::Notify(MxParam& p_param)
{
MxNotificationParam& param = (MxNotificationParam&) p_param;
if (param.GetNotification() == c_notificationClick) {
if (!FUN_1003ef60()) {
return 1;
}
if (UserActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) UserActor())->Exit();
}
((Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle))->SetDestLocation(LegoGameState::e_jukeboxw);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
return 1;
}
return 0;
}
// FUNCTION: LEGO1 0x10085ed0
void JukeBoxEntity::StartAction()
{
MxDSAction action;
BackgroundAudioManager()->Stop();
JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
state->m_active = TRUE;
switch (state->m_music) {
case JukeBoxState::e_pasquell:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic1;
break;
case JukeBoxState::e_right:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic2;
break;
case JukeBoxState::e_decal:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic3;
break;
case JukeBoxState::e_wallis:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic4;
break;
case JukeBoxState::e_nelson:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic5;
break;
case JukeBoxState::e_torpedos:
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
GameState()->m_jukeboxMusic = JukeboxScript::c_JBMusic6;
break;
}
action.SetAtomId(*g_jukeboxScript);
action.SetObjectId(GameState()->m_jukeboxMusic);
m_audioEnabled = BackgroundAudioManager()->GetEnabled();
if (!m_audioEnabled) {
BackgroundAudioManager()->Enable(TRUE);
}
BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
}
// FUNCTION: LEGO1 0x100860f0
void JukeBoxEntity::StopAction(JukeboxScript::Script p_script)
{
JukeBoxState* state = (JukeBoxState*) GameState()->GetState("JukeBoxState");
if (state && state->m_active) {
switch (p_script) {
case JukeboxScript::c_JBMusic1:
state->m_active = FALSE;
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz001bd_RunAnim, NULL);
break;
case JukeboxScript::c_JBMusic2:
state->m_active = FALSE;
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz006bd_RunAnim, NULL);
break;
case JukeboxScript::c_JBMusic3:
state->m_active = FALSE;
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz003bd_RunAnim, NULL);
break;
case JukeboxScript::c_JBMusic4:
state->m_active = FALSE;
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz002bd_RunAnim, NULL);
break;
case JukeboxScript::c_JBMusic5:
state->m_active = FALSE;
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz007bd_RunAnim, NULL);
break;
case JukeboxScript::c_JBMusic6:
state->m_active = FALSE;
InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_npz004bd_RunAnim, NULL);
break;
}
BackgroundAudioManager()->Enable(IsBackgroundAudioEnabled());
}
}