isle-portable/LEGO1/lego/legoomni/src/actors/act3ammo.cpp
Christian Semmler a2b2b5d734
Implement/match Act3Ammo::FUN_10053b40 (#1207)
* Implement/match Act3Ammo::FUN_10053b40

* Add Act3Ammo::Remove
2024-12-11 20:52:53 +01:00

198 lines
4.2 KiB
C++

#include "act3ammo.h"
#include "legocachesoundmanager.h"
#include "legocharactermanager.h"
#include "legopathboundary.h"
#include "legopathcontroller.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "roi/legoroi.h"
#include <assert.h>
#include <stdio.h>
DECOMP_SIZE_ASSERT(Act3Ammo, 0x1a0)
// FUNCTION: LEGO1 0x100537f0
// FUNCTION: BETA10 0x1001d648
Act3Ammo::Act3Ammo()
{
m_ammoFlag = 0;
m_a3 = NULL;
}
// FUNCTION: LEGO1 0x100538a0
// FUNCTION: BETA10 0x1001d6e7
Act3Ammo::~Act3Ammo()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x10053900
// FUNCTION: BETA10 0x1001d759
void Act3Ammo::Destroy(MxBool p_fromDestructor)
{
if (!p_fromDestructor) {
assert(0);
}
else if (m_roi != NULL) {
CharacterManager()->ReleaseActor(m_roi->GetName());
m_roi = NULL;
}
}
// FUNCTION: LEGO1 0x10053930
// FUNCTION: BETA10 0x1001d7d0
MxResult Act3Ammo::Remove()
{
assert(IsValid());
assert(m_roi && m_pathController);
CharacterManager()->ReleaseActor(m_roi->GetName());
m_roi = NULL;
if (m_boundary != NULL) {
m_boundary->RemoveActor(this);
}
m_pathController->RemoveActor(this);
m_ammoFlag = 0;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10053980
// FUNCTION: BETA10 0x1001d8b3
MxResult Act3Ammo::Create(Act3* p_a3, MxU32 p_isPizza, MxS32 p_index)
{
assert(m_ammoFlag);
char name[12];
if (p_isPizza) {
sprintf(name, "pammo%d", p_index);
m_roi = CharacterManager()->CreateAutoROI(name, "pizpie", FALSE);
m_roi->SetVisibility(TRUE);
BoundingSphere sphere;
sphere.Center()[0] = sphere.Center()[1] = sphere.Center()[2] = 0.0f;
sphere.Radius() = m_roi->GetBoundingSphere().Radius() * 2.0f;
m_roi->SetBoundingSphere(sphere);
m_ammoFlag = c_pizza;
assert(m_roi);
}
else {
sprintf(name, "dammo%d", p_index);
m_roi = CharacterManager()->CreateAutoROI(name, "donut", FALSE);
m_roi->SetVisibility(TRUE);
BoundingSphere sphere;
sphere.Center()[0] = sphere.Center()[1] = sphere.Center()[2] = 0.0f;
sphere.Radius() = m_roi->GetBoundingSphere().Radius() * 5.0f;
m_roi->SetBoundingSphere(sphere);
m_ammoFlag = c_donut;
assert(m_roi);
}
m_a3 = p_a3;
SetValid(TRUE);
return SUCCESS;
}
// FUNCTION: LEGO1 0x10053b40
// FUNCTION: BETA10 0x1001db2a
MxResult Act3Ammo::FUN_10053b40(Vector3& p_srcLoc, Vector3& p_srcDir, Vector3& p_srcUp)
{
assert(p_srcDir[1] != 0);
MxFloat local1c = -(p_srcLoc[1] / p_srcDir[1]);
Mx3DPointFloat local18(p_srcDir);
Mx3DPointFloat local34;
local18 *= local1c;
local18 += p_srcLoc;
local34[0] = local34[2] = 0.0f;
local34[1] = -1.0f;
m_eq[1] = p_srcUp;
m_eq[2] = p_srcLoc;
Mx3DPointFloat local48(local34);
local48 -= m_eq[1];
for (MxS32 i = 0; i < 3; i++) {
if (local18[0] == p_srcLoc[0]) {
return FAILURE;
}
m_eq[0][i] = (local48[i] * local48[i] + local48[i] * m_eq[1][i] * 2.0f) / ((local18[i] - p_srcLoc[i]) * 4.0f);
}
assert(m_eq[0][0] > 0.000001 || m_eq[0][0] < -0.000001);
m_unk0x19c = local48[0] / (m_eq[0][0] * 2.0f);
return SUCCESS;
}
// FUNCTION: LEGO1 0x10053cb0
// FUNCTION: BETA10 0x1001ddf4
MxResult Act3Ammo::FUN_10053cb0(LegoPathController* p_p, LegoPathBoundary* p_boundary, MxFloat p_unk0x19c)
{
assert(p_p);
assert(IsValid());
if (IsPizza()) {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("shootpz", NULL, FALSE);
}
else {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("shootdn", NULL, FALSE);
}
m_pathController = p_p;
m_boundary = p_boundary;
m_BADuration = 10000.0f;
m_unk0x19c = p_unk0x19c;
m_unk0x7c = 0.0f;
m_lastTime = -1.0f;
m_state = 1;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10053d30
// FUNCTION: BETA10 0x1001df73
MxResult Act3Ammo::FUN_10053d30(LegoPathController* p_p, MxFloat p_unk0x19c)
{
assert(p_p);
assert(IsValid());
SetBit4(TRUE);
if (IsPizza()) {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("shootpz", NULL, FALSE);
}
else {
assert(SoundManager()->GetCacheSoundManager());
SoundManager()->GetCacheSoundManager()->Play("shootdn", NULL, FALSE);
}
m_pathController = p_p;
m_BADuration = 10000.0f;
m_unk0x19c = p_unk0x19c;
m_unk0x7c = 0.0f;
m_lastTime = -1.0f;
m_state = 1;
return SUCCESS;
}
// STUB: LEGO1 0x10054050
// STUB: BETA10 0x1001e362
void Act3Ammo::VTable0x70(float p_time)
{
// TODO
}