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https://github.com/isledecomp/isle-portable.git
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f50b771fff
* Push changes * fixes * Implement Infocenter::HandleEndAction * match Infocenter::StopCutScene * implement Infocenter::HandleKeyPress * fixes * Update infocenter.cpp * Update legoworld.cpp * use enums * WIP Fixes * Fix * Fix * Fix * Rename function * Change enum * Update enums * Refactor another enum * Refactor MxDSType * Refactor HashTableOpt * Fixes * Refactor tickle enum * Update other enums * Add EnumConstantName to ncc * Move enum to global namespace * Rename enum --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
59 lines
2 KiB
C++
59 lines
2 KiB
C++
#ifndef ORIENTABLEROI_H
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#define ORIENTABLEROI_H
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#include "decomp.h"
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#include "mxgeometry/mxmatrix.h"
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#include "roi.h"
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// VTABLE: LEGO1 0x100dbc08
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// SIZE 0xdc
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class OrientableROI : public ROI {
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public:
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enum {
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c_bit1 = 0x01,
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c_bit2 = 0x02
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};
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OrientableROI();
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virtual const float* GetWorldVelocity() const override; // vtable+0x8
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virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0xc
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virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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// FUNCTION: LEGO1 0x100a5db0
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
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virtual void VTable0x1c(); // vtable+0x1c
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virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
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virtual void VTable0x24(const MxMatrix& p_transform); // vtable+0x24
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virtual void UpdateWorldData(const MxMatrix& p_transform); // vtable+0x28
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virtual void UpdateWorldVelocity(); // vtable+0x2c
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const MxMatrix& GetLocal2World() const { return m_local2world; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
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const float* GetWorldDirection() const { return m_local2world[2]; }
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const float* GetWorldUp() const { return m_local2world[1]; }
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protected:
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MxMatrix m_local2world; // 0x10
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BoundingBox m_world_bounding_box; // 0x58
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// Unclear whether the following vectors are:
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// 1) Part of m_world_bounding_box;
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// 2) A second BoundingBox;
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// 3) Standalone vectors
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Mx3DPointFloat m_unk0x80; // 0x80
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Mx3DPointFloat m_unk0x94; // 0x94
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BoundingSphere m_world_bounding_sphere; // 0xa8
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Mx3DPointFloat m_world_velocity; // 0xc0
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undefined4 m_unk0xd4; // 0xd4
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undefined4 m_unk0xd8; // 0xd8
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};
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// SYNTHETIC: LEGO1 0x100a4630
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// OrientableROI::`scalar deleting destructor'
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// SYNTHETIC: LEGO1 0x100aa2f0
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// OrientableROI::~OrientableROI
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#endif // ORIENTABLEROI_H
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