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https://github.com/isledecomp/isle-portable.git
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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef HOSPITALSTATE_H
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#define HOSPITALSTATE_H
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#include "decomp.h"
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d97a0
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// SIZE 0x18
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class HospitalState : public LegoState {
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public:
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// SIZE 0x04
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struct Unknown0x08 {
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undefined4 m_unk0x00; // 0x00
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};
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HospitalState();
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~HospitalState() override {}
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// FUNCTION: LEGO1 0x10076400
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0480
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return "HospitalState";
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}
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// FUNCTION: LEGO1 0x10076410
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x100764c0
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// HospitalState::`scalar deleting destructor'
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friend class Hospital;
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private:
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Unknown0x08 m_unk0x08; // 0x08
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MxS16 m_unk0x0c; // 0x0c
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MxS16 m_unk0x0e; // 0x0e
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MxS16 m_unk0x10; // 0x10
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MxS16 m_unk0x12; // 0x12
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MxS16 m_unk0x14; // 0x14
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MxS16 m_unk0x16; // 0x16
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};
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#endif // HOSPITALSTATE_H
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