mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-23 07:58:21 -05:00
873926afe2
* WIP * Change * Fix * Improve match * Rename class * Fix function * Fix annotation * Fix annotations * Fix annotation
317 lines
7.3 KiB
C++
317 lines
7.3 KiB
C++
|
|
#include "legolod.h"
|
|
|
|
#include "geom/legomesh.h"
|
|
#include "legoroi.h"
|
|
#include "misc/legocontainer.h"
|
|
#include "misc/legostorage.h"
|
|
#include "tgl/d3drm/impl.h"
|
|
|
|
DECOMP_SIZE_ASSERT(LODObject, 0x04)
|
|
DECOMP_SIZE_ASSERT(ViewLOD, 0x0c)
|
|
DECOMP_SIZE_ASSERT(LegoLOD, 0x20)
|
|
DECOMP_SIZE_ASSERT(LegoLOD::Mesh, 0x08)
|
|
|
|
// GLOBAL: LEGO1 0x101013d4
|
|
LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL;
|
|
|
|
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer);
|
|
inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh);
|
|
|
|
// TODO: Find out which unit this belongs to
|
|
// STUB: LEGO1 0x10065f60
|
|
BOOL SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo)
|
|
{
|
|
TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
|
|
data->groupMesh->SetGroupTexture(data->groupIndex, p_textureInfo->m_texture);
|
|
return TRUE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa380
|
|
LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer)
|
|
{
|
|
if (g_unk0x101013d4 == NULL) {
|
|
GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4);
|
|
}
|
|
|
|
m_meshes = NULL;
|
|
m_numMeshes = 0;
|
|
m_numVertices = 0;
|
|
m_numPolys = 0;
|
|
m_unk0x1c = 0;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100aa450
|
|
LegoLOD::~LegoLOD()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa510
|
|
LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage)
|
|
{
|
|
float(*normals)[3] = NULL;
|
|
float(*vertices)[3] = NULL;
|
|
float(*textureVertices)[2] = NULL;
|
|
LegoS32 numVerts = 0;
|
|
LegoS32 numNormals = 0;
|
|
LegoS32 numTextureVertices = 0;
|
|
LegoMesh* mesh = NULL;
|
|
LegoU32(*polyIndices)[3] = NULL;
|
|
LegoU32(*textureIndices)[3] = NULL;
|
|
LegoTextureInfo* textureInfo = NULL;
|
|
|
|
LegoU32 i, meshUnd1, meshUnd2, tempNumVertsAndNormals;
|
|
unsigned char paletteEntries[256];
|
|
|
|
if (p_storage->Read(&m_unk0x08, sizeof(m_unk0x08)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (GetUnknown0x08Test4()) {
|
|
return SUCCESS;
|
|
}
|
|
|
|
m_meshBuilder = p_renderer->CreateMeshBuilder();
|
|
|
|
if (p_storage->Read(&m_numMeshes, sizeof(m_numMeshes)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (m_numMeshes == 0) {
|
|
ClearFlag(c_bit4);
|
|
return SUCCESS;
|
|
}
|
|
|
|
SetFlag(c_bit4);
|
|
|
|
m_meshes = new Mesh[m_numMeshes];
|
|
memset(m_meshes, 0, sizeof(*m_meshes) * m_numMeshes);
|
|
|
|
meshUnd1 = m_numMeshes - 1;
|
|
meshUnd2 = 0;
|
|
|
|
if (p_storage->Read(&tempNumVertsAndNormals, sizeof(tempNumVertsAndNormals)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
numVerts = *((LegoU16*) &tempNumVertsAndNormals) & MAXSHORT;
|
|
numNormals = (*((LegoU16*) &tempNumVertsAndNormals + 1) >> 1) & MAXSHORT;
|
|
|
|
if (p_storage->Read(&numTextureVertices, sizeof(numTextureVertices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (numVerts > 0) {
|
|
vertices = new float[numVerts][_countof(*vertices)];
|
|
if (p_storage->Read(vertices, numVerts * sizeof(*vertices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
if (numNormals > 0) {
|
|
normals = new float[numNormals][_countof(*normals)];
|
|
if (p_storage->Read(normals, numNormals * sizeof(*normals)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
if (numTextureVertices > 0) {
|
|
textureVertices = new float[numTextureVertices][_countof(*textureVertices)];
|
|
if (p_storage->Read(textureVertices, numTextureVertices * sizeof(*textureVertices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < m_numMeshes; i++) {
|
|
LegoU32 numPolys, numVertices, numTextureIndices, meshIndex;
|
|
const LegoChar *textureName, *materialName;
|
|
Tgl::ShadingModel shadingModel;
|
|
|
|
if (p_storage->Read(&numPolys, 2) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
m_numPolys += numPolys & MAXWORD;
|
|
|
|
if (p_storage->Read(&numVertices, 2) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
polyIndices = new LegoU32[numPolys & MAXWORD][_countof(*polyIndices)];
|
|
if (p_storage->Read(polyIndices, (numPolys & MAXWORD) * sizeof(*polyIndices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (p_storage->Read(&numTextureIndices, sizeof(numTextureIndices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (numTextureIndices > 0) {
|
|
textureIndices = new LegoU32[numPolys & MAXWORD][_countof(*textureIndices)];
|
|
if (p_storage->Read(textureIndices, (numPolys & MAXWORD) * sizeof(*textureIndices)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
else {
|
|
textureIndices = NULL;
|
|
}
|
|
|
|
mesh = new LegoMesh();
|
|
|
|
if (mesh->Read(p_storage) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
switch (mesh->GetShading()) {
|
|
case LegoMesh::e_flat:
|
|
shadingModel = Tgl::Flat;
|
|
break;
|
|
case LegoMesh::e_wireframe:
|
|
shadingModel = Tgl::Wireframe;
|
|
break;
|
|
default:
|
|
shadingModel = Tgl::Gouraud;
|
|
}
|
|
|
|
m_numVertices += numVertices & MAXWORD;
|
|
|
|
textureName = mesh->GetTextureName();
|
|
materialName = mesh->GetMaterialName();
|
|
|
|
if (FUN_100aae20(textureName) || FUN_100aae20(materialName)) {
|
|
meshIndex = meshUnd1;
|
|
meshUnd1--;
|
|
}
|
|
else {
|
|
meshIndex = meshUnd2;
|
|
meshUnd2++;
|
|
}
|
|
|
|
m_meshes[meshIndex].m_tglMesh = m_meshBuilder->CreateMesh(
|
|
numPolys & MAXWORD,
|
|
numVertices & MAXWORD,
|
|
vertices,
|
|
normals,
|
|
textureVertices,
|
|
polyIndices,
|
|
textureIndices,
|
|
shadingModel
|
|
);
|
|
|
|
if (m_meshes[meshIndex].m_tglMesh == NULL) {
|
|
goto done;
|
|
}
|
|
|
|
m_meshes[meshIndex].m_tglMesh->SetShadingModel(shadingModel);
|
|
|
|
if (textureName != NULL) {
|
|
if (mesh->GetUnknown0x21()) {
|
|
LegoROI::FUN_100a9cf0(textureName, paletteEntries, _countof(paletteEntries));
|
|
}
|
|
|
|
textureInfo = p_textureContainer->Get(mesh->GetTextureName());
|
|
|
|
if (textureInfo == NULL) {
|
|
goto done;
|
|
}
|
|
|
|
m_meshes[meshIndex].m_tglMesh->SetColor(1.0F, 1.0F, 1.0F, 0.0F);
|
|
SetGroupTexture(m_meshes[meshIndex].m_tglMesh, textureInfo);
|
|
m_meshes[meshIndex].m_unk0x04 = TRUE;
|
|
}
|
|
else {
|
|
LegoFloat red = 1.0F;
|
|
LegoFloat green = 0.0F;
|
|
LegoFloat blue = 1.0F;
|
|
LegoFloat alpha = 0.0F;
|
|
|
|
if (mesh->GetUnknown0x21()) {
|
|
LegoROI::FUN_100a9bf0(materialName, red, green, blue, alpha);
|
|
}
|
|
else {
|
|
red = mesh->GetColor().GetRed() / 255.0;
|
|
green = mesh->GetColor().GetGreen() / 255.0;
|
|
blue = mesh->GetColor().GetBlue() / 255.0;
|
|
alpha = mesh->GetAlpha();
|
|
}
|
|
|
|
m_meshes[meshIndex].m_tglMesh->SetColor(red, green, blue, alpha);
|
|
}
|
|
|
|
if (mesh->GetUnknown0x0d() > 0) {
|
|
IDirect3DRMMesh* mesh;
|
|
D3DRMGROUPINDEX index;
|
|
GetMeshData(mesh, index, m_meshes[meshIndex].m_tglMesh);
|
|
mesh->SetGroupMaterial(index, g_unk0x101013d4);
|
|
}
|
|
|
|
if (mesh != NULL) {
|
|
delete mesh;
|
|
mesh = NULL;
|
|
}
|
|
if (polyIndices != NULL) {
|
|
delete[] polyIndices;
|
|
polyIndices = NULL;
|
|
}
|
|
if (textureIndices != NULL) {
|
|
delete[] textureIndices;
|
|
textureIndices = NULL;
|
|
}
|
|
}
|
|
|
|
m_unk0x1c = meshUnd2;
|
|
|
|
if (textureVertices != NULL) {
|
|
delete[] textureVertices;
|
|
}
|
|
if (normals != NULL) {
|
|
delete[] normals;
|
|
}
|
|
if (vertices != NULL) {
|
|
delete[] vertices;
|
|
}
|
|
|
|
return SUCCESS;
|
|
|
|
done:
|
|
if (normals != NULL) {
|
|
delete[] normals;
|
|
}
|
|
if (vertices != NULL) {
|
|
delete[] vertices;
|
|
}
|
|
if (textureVertices != NULL) {
|
|
delete[] textureVertices;
|
|
}
|
|
if (mesh != NULL) {
|
|
delete mesh;
|
|
}
|
|
if (polyIndices != NULL) {
|
|
delete[] polyIndices;
|
|
}
|
|
if (textureIndices != NULL) {
|
|
delete[] textureIndices;
|
|
}
|
|
|
|
return FAILURE;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100aae20
|
|
LegoBool LegoLOD::FUN_100aae20(const LegoChar*)
|
|
{
|
|
// TODO
|
|
return FALSE;
|
|
}
|
|
|
|
inline BOOL GetMeshData(IDirect3DRMMesh*& mesh, D3DRMGROUPINDEX& index, Tgl::Mesh* pMesh)
|
|
{
|
|
mesh = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupMesh;
|
|
index = ((TglImpl::MeshImpl*) pMesh)->ImplementationData()->groupIndex;
|
|
return FALSE;
|
|
}
|
|
|
|
inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer)
|
|
{
|
|
return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
|
|
}
|