isle-portable/LEGO1/omni/include/mxvariable.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

34 lines
602 B
C++

#ifndef MXVARIABLE_H
#define MXVARIABLE_H
#include "mxcore.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d7498
// SIZE 0x24
class MxVariable {
public:
MxVariable() {}
MxVariable(const char* p_key)
{
m_key = p_key;
m_key.ToUpperCase();
}
MxVariable(const char* p_key, const char* p_value)
{
m_key = p_key;
m_key.ToUpperCase();
m_value = p_value;
}
virtual MxString* GetValue();
virtual void SetValue(const char* p_value);
virtual void Destroy();
inline const MxString* GetKey() const { return &m_key; }
protected:
MxString m_key;
MxString m_value;
};
#endif // MXVARIABLE_H