isle-portable/LEGO1/viewmanager/viewroi.cpp

86 lines
1.7 KiB
C++

#include "viewroi.h"
#include "decomp.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(ViewROI, 0xe4)
// GLOBAL: LEGO1 0x101013d8
undefined g_unk101013d8 = 0;
// FUNCTION: LEGO1 0x100a9eb0
float ViewROI::IntrinsicImportance() const
{
return .5;
} // for now
// FUNCTION: LEGO1 0x100a9ec0
Tgl::Group* ViewROI::GetGeometry()
{
return geometry;
}
// FUNCTION: LEGO1 0x100a9ed0
const Tgl::Group* ViewROI::GetGeometry() const
{
return geometry;
}
// FUNCTION: LEGO1 0x100a9ee0
void ViewROI::UpdateWorldData(const Matrix4& parent2world)
{
OrientableROI::UpdateWorldData(parent2world);
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
Tgl::Result result = geometry->SetTransformation(matrix);
// assert(Tgl::Succeeded(result));
}
}
// FUNCTION: LEGO1 0x100a9fc0
void ViewROI::VTable0x24(const Matrix4& p_transform)
{
OrientableROI::VTable0x24(p_transform);
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
}
// FUNCTION: LEGO1 0x100aa0a0
void ViewROI::SetLocalTransform(const Matrix4& p_transform)
{
OrientableROI::SetLocalTransform(p_transform);
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
}
// FUNCTION: LEGO1 0x100aa180
void ViewROI::VTable0x1c()
{
OrientableROI::VTable0x1c();
if (geometry) {
Tgl::FloatMatrix4 matrix;
Matrix4 in(matrix);
SETMAT4(in, m_local2world);
geometry->SetTransformation(matrix);
}
}
// FUNCTION: LEGO1 0x100aa500
undefined ViewROI::SetUnk101013d8(undefined p_flag)
{
undefined oldFlag = g_unk101013d8;
g_unk101013d8 = p_flag;
return oldFlag;
}