isle-portable/LEGO1/omni/include/mxobjectfactory.h
Christian Semmler 806afaa210 Replace DirectSound with miniaudio (#21)
* Add miniaudio

* WIP

* static const

* Fix missing looping

* Fix volume

* Implement 3D sound, WIP

* Remove unused WinMM code

* Update README.md

* Fixes

* Fix naming

* Fix naming

* disable ma threading

* Invert Z axis for OpenGL system

* Update comment

* Set rolloff

* Fix minimize/maximize suspension

* Rename function

* SDL3: changed macro name
2024-06-25 20:02:58 +02:00

52 lines
2.1 KiB
C++

#ifndef MXOBJECTFACTORY_H
#define MXOBJECTFACTORY_H
#include "mxatom.h"
#include "mxcore.h"
#define FOR_MXOBJECTFACTORY_OBJECTS(X) \
X(MxPresenter) \
X(MxCompositePresenter) \
X(MxVideoPresenter) \
X(MxFlcPresenter) \
X(MxSmkPresenter) \
X(MxStillPresenter) \
X(MxWavePresenter) \
X(MxEventPresenter) \
X(MxLoopingFlcPresenter) \
X(MxLoopingSmkPresenter)
// VTABLE: LEGO1 0x100dc220
class MxObjectFactory : public MxCore {
public:
MxObjectFactory();
// FUNCTION: LEGO1 0x10008f70
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0730
return "MxObjectFactory";
}
// FUNCTION: LEGO1 0x10008f80
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxObjectFactory::ClassName()) || MxCore::IsA(p_name);
}
virtual MxCore* Create(const char* p_name); // vtable+0x14
virtual void Destroy(MxCore* p_object); // vtable+0x18
// SYNTHETIC: LEGO1 0x100b1160
// MxObjectFactory::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x10009020
// MxObjectFactory::~MxObjectFactory
private:
#define X(V) MxAtomId m_id##V;
FOR_MXOBJECTFACTORY_OBJECTS(X)
#undef X
};
#endif // MXOBJECTFACTORY_H