isle-portable/LEGO1/lego/legoomni/include/actions/infodoor_actions.h
Ramen2X 7fad763699
refactor script enum structure (#649)
* add autogenerated action headers

* refactor police

* refactor infocenter

* refactor jukebox

* refactor regbook

* format

* scope headers in namespaces instead

* attempt to dynamically build headers ignore list in ncc

* correct whitespace in naming.yml

* fix wrong folder

* fix accidental extra newline in cmakelists
2024-03-10 17:08:21 +01:00

33 lines
741 B
C++

// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef INFODOOR_ACTIONS_H
#define INFODOOR_ACTIONS_H
namespace InfodoorScript
{
enum Script {
c_noneInfodoor = -1,
c__StartUp = 0,
c_LeftArrow_Ctl = 1,
c_RightArrow_Ctl = 2,
c_Info_Ctl = 3,
c_Door_Ctl = 4,
c_Background_Bitmap = 5,
c_LeftArrow_Up_Bitmap = 6,
c_LeftArrow_Down_Bitmap = 7,
c_RightArrow_Up_Bitmap = 8,
c_RightArrow_Down_Bitmap = 9,
c_Info_Up_Bitmap = 10,
c_Info_Down_Bitmap = 11,
c_Door_Up_Bitmap = 12,
c_ConfigAnimation = 13,
c_iic037in_PlayWav = 500,
c_iic038in_PlayWav = 501,
c_iicb31in_PlayWav = 502,
c_iic007in_PlayWav = 503
};
} // namespace InfodoorScript
#endif // INFODOOR_ACTIONS_H