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https://github.com/isledecomp/isle-portable.git
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dc3500f631
* Add LEGO1.DLL resources * Rename smack files to lowercase This fixes casing issues with mingw on Linux Also use double quotes for #error * cmake: dxguid must come after dinput * cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw * act3actor.h was not including mxcore.h, and using incorrect override * g_mcoreCount seem to be signed integers * LegoCameraController: return references to static data in stub functions * Include string.h, stdlib.h and stdio.h for use of libc functions * Override MxAtomId::operator!= * Fix use of STL's std::map + std::vector * Fix template functions for mingw * iterator object is used after the for loop * IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers * Add stub ViewLODListManager::Lookup * Fixes * Format * Remove unnecessary COMPAT_CONST use --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#include "viewlodlist.h"
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#include "decomp.h"
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DECOMP_SIZE_ASSERT(ViewLODListManager, 0x14);
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// FUNCTION: LEGO1 0x100a6fd0
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ViewLODListManager::ViewLODListManager()
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{
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}
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// STUB: LEGO1 0x100a7130
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ViewLODListManager::~ViewLODListManager()
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{
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// TODO
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}
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// STUB: LEGO1 0x100a72c0
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ViewLODList* ViewLODListManager::Create(const ROIName& rROIName, int lodCount)
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{
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// returned ViewLODList has a refCount of 1, i.e. caller must call Release()
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// when it no longer holds on to the list
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ViewLODList* pLODList;
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int refCount;
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char* pROIName;
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assert(!Lookup(rROIName));
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pLODList = new ViewLODList(lodCount);
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refCount = pLODList->AddRef();
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assert(refCount == 1);
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pROIName = new char[strlen(rROIName) + 1];
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strcpy(pROIName, rROIName);
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m_map[pROIName] = pLODList;
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// NOTE: Lookup() adds a refCount
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assert((Lookup(rROIName) == pLODList) && (pLODList->Release() == 1));
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return pLODList;
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}
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// STUB: LEGO1 0x100a75b0
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ViewLODList* ViewLODListManager::Lookup(const ROIName&) const
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{
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return NULL;
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}
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// STUB: LEGO1 0x100a7680
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void ViewLODListManager::Destroy(ViewLODList* lodList)
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{
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}
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