isle-portable/LEGO1/lego/legoomni/include/animstate.h
Nathan M Gilbert 2bebc09da3
Implement misc.lib (#483)
* Implement misc.lib

* Lowercase files

* Minor changes

* Fix file cases

* Fixes

* Fix missing dtor

* Add override

* Match LegoImage::Read

* Fix delete call

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-24 18:12:57 +01:00

40 lines
931 B
C++

#ifndef ANIMSTATE_H
#define ANIMSTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d8d80
// SIZE 0x1c
class AnimState : public LegoState {
public:
AnimState();
virtual ~AnimState() override; // vtable+0x0
// FUNCTION: LEGO1 0x10065070
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0460
return "AnimState";
}
// FUNCTION: LEGO1 0x10065080
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
}
virtual MxBool SetFlag() override; // vtable+0x18
virtual MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1C
// SYNTHETIC: LEGO1 0x10065130
// AnimState::`scalar deleting destructor'
private:
undefined4 m_unk0x8;
undefined4 m_unk0xc;
void* m_unk0x10;
undefined4 m_unk0x14;
void* m_unk0x18;
};
#endif // ANIMSTATE_H