isle-portable/LEGO1/omni/include/mxregioncursor.h
Anonymous Maarten 9e686e2a87
cmake+ci: run clang-tidy (#512)
* cmake+ci: run clang-tidy

* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def

* Add initial .clang-tidy and fixes

* fix file perms

* Comment out DESCRIPTION

* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def

* Looks like clang is allergic to the libs in the directx5 SDK

* Update .clang-tidy

* Fix typo in .clang-tidy

* Attempt to generate an action error

* Revert "Attempt to generate an action error"

This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.

* cmake: test with -Wparentheses + optionally with -Werror

* ci: -k0 is a Ninja argument

* Use -Werror only for msys2 builds

* cmake: only emit warnings for specific warnings

* cmake: and don't do -Werror/-WX anymore

* Fix warnings

* Fix mingw warnings

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-02-01 21:42:10 +01:00

45 lines
1.5 KiB
C++

#ifndef MXREGIONCURSOR_H
#define MXREGIONCURSOR_H
#include "mxregion.h"
// VTABLE: LEGO1 0x100dcbb8
// SIZE 0x18
class MxRegionCursor : public MxCore {
public:
MxRegionCursor(MxRegion* p_region);
~MxRegionCursor() override;
virtual MxRect32* VTable0x14(MxRect32& p_rect); // vtable+0x14
virtual MxRect32* VTable0x18(); // vtable+0x18
virtual MxRect32* VTable0x1c(MxRect32& p_rect); // vtable+0x1c
virtual MxRect32* VTable0x20(); // vtable+0x20
virtual MxRect32* VTable0x24(MxRect32& p_rect); // vtable+0x24
virtual MxRect32* VTable0x28(); // vtable+0x28
virtual MxRect32* VTable0x2c(MxRect32& p_rect); // vtable+0x2c
virtual MxRect32* VTable0x30(); // vtable+0x30
// FUNCTION: LEGO1 0x100c4070
virtual MxRect32* GetRect() { return m_rect; } // vtable+0x34
// FUNCTION: LEGO1 0x100c4080
virtual MxBool HasRect() { return m_rect != NULL; } // vtable+0x38
virtual void Reset(); // vtable+0x3c
private:
void FUN_100c46c0(MxRegionLeftRightList& p_leftRightList);
void UpdateRect(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom);
void FUN_100c4a20(MxRect32& p_rect);
void FUN_100c4b50(MxRect32& p_rect);
MxRegion* m_region; // 0x08
MxRect32* m_rect; // 0x0c
MxRegionTopBottomListCursor* m_topBottomCursor; // 0x10
MxRegionLeftRightListCursor* m_leftRightCursor; // 0x14
};
// SYNTHETIC: LEGO1 0x100c4090
// MxRegionCursor::`scalar deleting destructor'
#endif // MXREGIONCURSOR_H