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33 lines
816 B
C++
33 lines
816 B
C++
#ifndef SCORESTATE_H
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#define SCORESTATE_H
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#include "legostate.h"
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// VTABLE 0x100d53f8
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// SIZE 0xc
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class ScoreState : public LegoState {
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public:
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// OFFSET: LEGO1 0x1000de40
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// 0x100f0084
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return "ScoreState";
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};
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// OFFSET: LEGO1 0x1000de50
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, ScoreState::ClassName()) || LegoState::IsA(name);
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};
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virtual MxBool VTable0x14() override; // vtable+0x14
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virtual MxBool SetFlag() override; // vtable+0x18
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inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
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inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
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private:
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MxBool m_playCubeTutorial;
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};
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#endif // SCORESTATE_H
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