mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-23 07:58:21 -05:00
ada83989b1
* Implement LegoPathActor::VTable0x88 * Implement FUN_1002ddc0 * Fixes and match * refac --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
33 lines
678 B
C++
33 lines
678 B
C++
#ifndef __LEGOUNKNOWN100DB7F4_H
|
|
#define __LEGOUNKNOWN100DB7F4_H
|
|
|
|
#include "legoedge.h"
|
|
#include "legoweedge.h"
|
|
#include "mxgeometry/mxgeometry3d.h"
|
|
|
|
// VTABLE: LEGO1 0x100db7f4
|
|
// SIZE 0x40
|
|
class LegoUnknown100db7f4 : public LegoEdge {
|
|
public:
|
|
// FUNCTION: LEGO1 0x1002ddc0
|
|
LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
|
|
{
|
|
if (p_f.IsEqual(*m_faceA)) {
|
|
p_point[0] = -m_unk0x28[0];
|
|
p_point[1] = -m_unk0x28[1];
|
|
p_point[2] = -m_unk0x28[2];
|
|
}
|
|
else {
|
|
p_point = m_unk0x28;
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
private:
|
|
LegoU16 m_unk0x24; // 0x24
|
|
Mx3DPointFloat m_unk0x28; // 0x28
|
|
LegoU32 m_unk0x3c; // 0x3c
|
|
};
|
|
|
|
#endif // __LEGOUNKNOWN100DB7F4_H
|