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https://github.com/isledecomp/isle-portable.git
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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#ifndef SKATEBOARD_H
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#define SKATEBOARD_H
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#include "decomp.h"
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#include "islepathactor.h"
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class Act1State;
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// VTABLE: LEGO1 0x100d55f0
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// SIZE 0x168
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class SkateBoard : public IslePathActor {
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public:
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SkateBoard();
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~SkateBoard() override;
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// FUNCTION: LEGO1 0x1000fdd0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f041c
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return "SkateBoard";
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}
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// FUNCTION: LEGO1 0x1000fde0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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MxU32 HandleClick() override; // vtable+0xcc
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MxU32 VTable0xd0() override; // vtable+0xd0
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MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
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void VTable0xe4() override; // vtable+0xe4
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inline void SetUnknown0x160(MxBool p_unk0x160) { m_unk0x160 = p_unk0x160; }
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void ActivateSceneActions();
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// SYNTHETIC: LEGO1 0x1000ff60
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// SkateBoard::`scalar deleting destructor'
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private:
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void EnableScenePresentation(MxBool p_enable);
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MxBool m_unk0x160; // 0x160
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Act1State* m_act1state; // 0x164
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};
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#endif // SKATEBOARD_H
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