mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-22 05:42:29 -05:00
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
#ifndef MXTRANSITIONMANAGER_H
|
|
#define MXTRANSITIONMANAGER_H
|
|
|
|
#include "decomp.h"
|
|
#include "mxcore.h"
|
|
|
|
#include <ddraw.h>
|
|
|
|
class MxVideoPresenter;
|
|
|
|
// VTABLE: LEGO1 0x100d7ea0
|
|
// SIZE 0x900
|
|
class MxTransitionManager : public MxCore {
|
|
public:
|
|
MxTransitionManager();
|
|
~MxTransitionManager() override; // vtable+0x00
|
|
|
|
void SetWaitIndicator(MxVideoPresenter* p_waitIndicator);
|
|
|
|
MxResult Tickle() override; // vtable+0x08
|
|
|
|
// FUNCTION: LEGO1 0x1004b950
|
|
inline const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
return "MxTransitionManager";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1004b960
|
|
inline MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name);
|
|
}
|
|
|
|
virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14
|
|
|
|
enum TransitionType {
|
|
e_notTransitioning = 0,
|
|
e_noAnimation,
|
|
e_dissolve,
|
|
e_mosaic,
|
|
e_wipeDown,
|
|
e_windows,
|
|
e_broken // Unknown what this is supposed to be, it locks the game up
|
|
};
|
|
|
|
MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim);
|
|
|
|
inline TransitionType GetTransitionType() { return m_transitionType; }
|
|
|
|
// SYNTHETIC: LEGO1 0x1004b9e0
|
|
// MxTransitionManager::`scalar deleting destructor'
|
|
|
|
private:
|
|
void EndTransition(MxBool p_notifyWorld);
|
|
void NoTransition();
|
|
void DissolveTransition();
|
|
void MosaicTransition();
|
|
void WipeDownTransition();
|
|
void WindowsTransition();
|
|
void BrokenTransition();
|
|
|
|
void SubmitCopyRect(LPDDSURFACEDESC p_ddsc);
|
|
void SetupCopyRect(LPDDSURFACEDESC p_ddsc);
|
|
|
|
MxVideoPresenter* m_waitIndicator; // 0x08
|
|
RECT m_copyRect; // 0x0c
|
|
MxU8* m_copyBuffer; // 0x1c
|
|
FlagBitfield m_copyFlags; // 0x20
|
|
undefined4 m_unk0x24; // 0x24
|
|
FlagBitfield m_unk0x28; // 0x28
|
|
TransitionType m_transitionType; // 0x2c
|
|
LPDIRECTDRAWSURFACE m_ddSurface; // 0x30
|
|
MxU16 m_animationTimer; // 0x34
|
|
MxU16 m_columnOrder[640]; // 0x36
|
|
MxU16 m_randomShift[480]; // 0x536
|
|
MxULong m_systemTime; // 0x8f8
|
|
MxS32 m_animationSpeed; // 0x8fc
|
|
};
|
|
|
|
#endif // MXTRANSITIONMANAGER_H
|