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ac41854149
* Add static HandlerClassName function * Use method in PresenterNameDispatch
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#ifndef LEGOENTITYPRESENTER_H
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#define LEGOENTITYPRESENTER_H
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#include "mxcompositepresenter.h"
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class LegoEntity;
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class Vector3;
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// VTABLE: LEGO1 0x100d8398
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// SIZE 0x50
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class LegoEntityPresenter : public MxCompositePresenter {
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public:
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LegoEntityPresenter();
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~LegoEntityPresenter() override; // vtable+0x00
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// FUNCTION: BETA10 0x10080780
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f06b8
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return "LegoEntityPresenter";
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}
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// FUNCTION: LEGO1 0x100534b0
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// FUNCTION: BETA10 0x10080750
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inline const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x100534c0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoEntityPresenter::ClassName()) || MxCompositePresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void RepeatingTickle() override; // vtable+0x24
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void ParseExtra() override; // vtable+0x30
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void Destroy() override; // vtable+0x38
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MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
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virtual void Init(); // vtable+0x68
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virtual undefined4 SetEntity(LegoEntity* p_entity); // vtable+0x6c
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void SetEntityLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up);
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inline LegoEntity* GetInternalEntity() { return m_entity; }
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inline void SetInternalEntity(LegoEntity* p_entity) { m_entity = p_entity; }
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// SYNTHETIC: LEGO1 0x100535a0
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// LegoEntityPresenter::`scalar deleting destructor'
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private:
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void Destroy(MxBool p_fromDestructor);
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protected:
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LegoEntity* m_entity; // 0x4c
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};
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#endif // LEGOENTITYPRESENTER_H
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