mirror of
https://github.com/isledecomp/isle-portable.git
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224 lines
6.9 KiB
C++
224 lines
6.9 KiB
C++
#ifndef LEGOANIMATIONMANAGER_H
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#define LEGOANIMATIONMANAGER_H
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#include "actionsfwd.h"
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#include "decomp.h"
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#include "legolocations.h"
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#include "legotraninfolist.h"
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#include "mxcore.h"
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#include "mxgeometry/mxgeometry3d.h"
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class AnimState;
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class LegoAnimPresenter;
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class LegoEntity;
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class LegoExtraActor;
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class LegoFile;
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class LegoPathActor;
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class LegoPathBoundary;
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class LegoROIList;
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struct LegoUnknown100db7f4;
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class LegoWorld;
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struct ModelInfo;
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class MxDSAction;
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// VTABLE: LEGO1 0x100d8c18
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// SIZE 0x500
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class LegoAnimationManager : public MxCore {
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public:
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// SIZE 0x18
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struct Character {
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char* m_name; // 0x00
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MxBool m_inExtras; // 0x04
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06 (unused?)
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MxBool m_unk0x07; // 0x07
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MxBool m_unk0x08; // 0x08
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MxBool m_unk0x09; // 0x09
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MxS32 m_unk0x0c; // 0x0c
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MxS32 m_unk0x10; // 0x10
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MxBool m_active; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxS8 m_unk0x16; // 0x16
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};
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// SIZE 0x08
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struct Vehicle {
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char* m_name; // 0x00
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MxBool m_unk0x04; // 0x04
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MxBool m_unk0x05; // 0x05
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};
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// SIZE 0x18
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struct Extra {
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LegoROI* m_roi; // 0x00
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MxS32 m_characterId; // 0x04
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MxLong m_unk0x08; // 0x08
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MxBool m_unk0x0c; // 0x0c
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MxBool m_unk0x0d; // 0x0d
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float m_speed; // 0x10
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MxBool m_unk0x14; // 0x14
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};
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LegoAnimationManager();
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~LegoAnimationManager() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x1005ec80
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f7508
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return "LegoAnimationManager";
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}
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// FUNCTION: LEGO1 0x1005ec90
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void Reset(MxBool p_und);
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void Suspend();
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void Resume();
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void FUN_1005f6d0(MxBool p_unk0x400);
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void EnableCamAnims(MxBool p_enableCamAnims);
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MxResult LoadScriptInfo(MxS32 p_scriptIndex);
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MxBool FindVehicle(const char* p_name, MxU32& p_index);
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MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info);
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MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info);
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void FUN_100604d0(MxBool p_unk0x08);
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void FUN_10060540(MxBool p_unk0x29);
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void FUN_10060570(MxBool p_unk0x1a);
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MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity);
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MxResult FUN_10060dc0(
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IsleScript::Script p_objectId,
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MxMatrix* p_matrix,
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MxBool p_param3,
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MxBool p_param4,
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LegoROI* p_roi,
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MxBool p_param6,
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MxBool p_param7,
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MxBool p_param8,
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MxBool p_param9
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);
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void CameraTriggerFire(LegoPathActor* p_actor, MxBool, MxU32 p_location, MxBool p_bool);
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void FUN_10061010(MxBool p_und);
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LegoTranInfo* GetTranInfo(MxU32 p_index);
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void FUN_10062770();
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void PurgeExtra(MxBool p_und);
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void AddExtra(MxS32 p_location, MxBool p_und);
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void FUN_10063270(LegoROIList* p_list, LegoAnimPresenter* p_presenter);
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void FUN_10063780(LegoROIList* p_list);
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MxResult FUN_10064670(Vector3* p_position);
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MxResult FUN_10064740(Vector3* p_position);
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MxResult FUN_10064880(const char* p_name, MxS32 p_unk0x0c, MxS32 p_unk0x10);
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static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig);
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// SYNTHETIC: LEGO1 0x1005ed10
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// LegoAnimationManager::`scalar deleting destructor'
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private:
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void Init();
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MxResult FUN_100605e0(
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MxU32 p_index,
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MxBool p_unk0x0a,
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MxMatrix* p_matrix,
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MxBool p_bool1,
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LegoROI* p_roi,
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MxBool p_bool2,
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MxBool p_bool3,
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MxBool p_bool4,
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MxBool p_bool5
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);
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MxResult FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix, MxBool p_und1, MxBool p_und2);
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void DeleteAnimations();
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void FUN_10061530();
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MxResult FUN_100617c0(MxS32 p_unk0x08, MxU16& p_unk0x0e, MxU16& p_unk0x10);
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MxU16 FUN_10062110(
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LegoROI* p_roi,
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Vector3& p_direction,
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Vector3& p_position,
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LegoPathBoundary* p_boundary,
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float p_speed,
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MxU8 p_unk0x0c,
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MxBool p_unk0x14
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);
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MxS8 GetCharacterIndex(const char* p_name);
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MxBool FUN_100623a0(AnimInfo& p_info);
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MxBool ModelExists(AnimInfo& p_info, const char* p_name);
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void FUN_10062580(AnimInfo& p_info);
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MxBool FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi);
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MxBool FUN_10062710(AnimInfo& p_info);
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MxBool FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_presenter);
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void FUN_10063950(LegoROI* p_roi);
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void FUN_10063aa0();
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MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_mood, MxU32 p_characterId);
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void FUN_10063d10();
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void FUN_10063e40(LegoAnimPresenter* p_presenter);
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MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world);
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MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale);
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MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2);
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MxResult FUN_10064380(
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const char* p_name,
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const char* p_boundaryName,
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MxS32 p_src,
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float p_srcScale,
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MxS32 p_dest,
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float p_destScale,
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MxU32 p_undIdx1,
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MxS32 p_unk0x0c,
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MxU32 p_undIdx2,
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MxS32 p_unk0x10,
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float p_speed
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);
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void FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x404);
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void FUN_10064b50(MxLong p_time);
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MxS32 m_scriptIndex; // 0x08
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MxU16 m_animCount; // 0x0c
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MxU16 m_unk0x0e; // 0x0e
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MxU16 m_unk0x10; // 0x10
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AnimInfo* m_anims; // 0x14
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undefined2 m_unk0x18; // 0x18
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MxBool m_unk0x1a; // 0x1a
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MxU32 m_unk0x1c; // 0x1c
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LegoTranInfoList* m_tranInfoList; // 0x20
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LegoTranInfoList* m_tranInfoList2; // 0x24
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MxPresenter* m_unk0x28[2]; // 0x28
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MxLong m_unk0x30[2]; // 0x30
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MxBool m_unk0x38; // 0x38
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MxBool m_animRunning; // 0x39
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MxBool m_enableCamAnims; // 0x3a
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Extra m_extras[40]; // 0x3c
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MxU32 m_lastExtraCharacterId; // 0x3fc
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MxBool m_unk0x400; // 0x400
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MxBool m_unk0x401; // 0x401
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MxBool m_unk0x402; // 0x402
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MxLong m_unk0x404; // 0x404
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MxLong m_unk0x408; // 0x408
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MxLong m_unk0x40c; // 0x40c
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MxLong m_unk0x410; // 0x410
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MxU32 m_unk0x414; // 0x414
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MxU32 m_numAllowedExtras; // 0x418
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undefined4 m_unk0x41c; // 0x41c
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AnimState* m_animState; // 0x420
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LegoROIList* m_unk0x424; // 0x424
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MxBool m_suspendedEnableCamAnims; // 0x428
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MxBool m_unk0x429; // 0x429
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MxBool m_unk0x42a; // 0x42a
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MxBool m_suspended; // 0x42b
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LegoTranInfo* m_unk0x42c; // 0x42c
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MxBool m_unk0x430; // 0x430
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MxLong m_unk0x434; // 0x434
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MxLong m_unk0x438; // 0x438
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MxMatrix m_unk0x43c; // 0x43c
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MxMatrix m_unk0x484; // 0x484
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UnknownMx4DPointFloat m_unk0x4cc; // 0x4cc
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};
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// TEMPLATE: LEGO1 0x10061750
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// MxListCursor<LegoTranInfo *>::MxListCursor<LegoTranInfo *>
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#endif // LEGOANIMATIONMANAGER_H
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