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https://github.com/isledecomp/isle-portable.git
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51adf75b9b
* Use more forward declarations * Use more forward declarations * Add more forward declarations * Fix
93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
#ifndef LEGOANIMACTOR_H
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#define LEGOANIMACTOR_H
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#include "decomp.h"
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#include "legopathactor.h"
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class LegoAnim;
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// SIZE 0x20
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struct LegoAnimActorStruct {
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LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
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~LegoAnimActorStruct();
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float GetDuration();
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inline float GetUnknown0x00() { return m_unk0x00; }
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float m_unk0x00; // 0x00
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LegoAnim* m_AnimTreePtr; // 0x04
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LegoROI** m_roiMap; // 0x08
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MxU32 m_numROIs; // 0x0c
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vector<undefined*> m_unk0x10; // 0x10
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};
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// VTABLE: LEGO1 0x100d5440 LegoPathActor
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// VTABLE: LEGO1 0x100d5510 LegoAnimActor
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// SIZE 0x174
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class LegoAnimActor : public virtual LegoPathActor {
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public:
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LegoAnimActor() { m_curAnim = -1; }
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~LegoAnimActor() override;
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// FUNCTION: LEGO1 0x1000fba0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f057c
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return "LegoAnimActor";
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}
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// FUNCTION: LEGO1 0x1000fbc0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
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}
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x70(float p_und) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_1001c1f0(float& p_und);
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virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
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virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
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virtual void ClearMaps();
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// SYNTHETIC: LEGO1 0x1000fb60
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// LegoAnimActor::`scalar deleting destructor'
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protected:
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vector<LegoAnimActorStruct*> m_animMaps; // 0x08
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MxS16 m_curAnim; // 0x18
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x1000da20
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// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::~vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >
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// TEMPLATE: LEGO1 0x1000da60
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// Vector<LegoAnimActorStruct *>::~Vector<LegoAnimActorStruct *>
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// SYNTHETIC: LEGO1 0x10012b90
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// LegoAnimActor::`vbase destructor'
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// TEMPLATE: LEGO1 0x1001c010
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// vector<unsigned char *,allocator<unsigned char *> >::~vector<unsigned char *,allocator<unsigned char *> >
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// TEMPLATE: LEGO1 0x1001c050
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// Vector<unsigned char *>::~Vector<unsigned char *>
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// TEMPLATE: LEGO1 0x1001c7c0
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// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::size
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// TEMPLATE: LEGO1 0x1001c7e0
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// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::_Destroy
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// TEMPLATE: LEGO1 0x1001c9e0
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// uninitialized_fill_n
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// TEMPLATE: LEGO1 0x1001ca10
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// uninitialized_copy
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// clang-format on
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#endif // LEGOANIMACTOR_H
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