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33 lines
766 B
C++
33 lines
766 B
C++
#ifndef BUMPBOUY_H
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#define BUMPBOUY_H
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#include "legoanimactor.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d6790 LegoPathActor
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// VTABLE: LEGO1 0x100d6860 LegoAnimActor
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// SIZE 0x174
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class BumpBouy : public LegoAnimActor {
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public:
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BumpBouy();
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~BumpBouy() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x100274f0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0394
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return "BumpBouy";
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}
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// FUNCTION: LEGO1 0x10027510
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, BumpBouy::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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// SYNTHETIC: LEGO1 0x100274a0
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// BumpBouy::`scalar deleting destructor'
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};
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#endif // BUMPBOUY_H
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