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https://github.com/isledecomp/isle-portable.git
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a6cf0b5856
* implement BuildingEntity functions * fix build * Update infocenterentity.h
30 lines
726 B
C++
30 lines
726 B
C++
#ifndef HOSPITALENTITY_H
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#define HOSPITALENTITY_H
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#include "buildingentity.h"
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// VTABLE: LEGO1 0x100d5068
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// SIZE 0x68
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class HospitalEntity : public BuildingEntity {
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public:
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// FUNCTION: LEGO1 0x1000ec40
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0338
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return "HospitalEntity";
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}
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// FUNCTION: LEGO1 0x1000ec50
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, HospitalEntity::ClassName()) || BuildingEntity::IsA(p_name);
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}
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// STUB: LEGO1 0x10015270
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MxLong VTable0x50(MxParam& p_param) override { return 0; }
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// SYNTHETIC: LEGO1 0x1000f820
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// HospitalEntity::`scalar deleting destructor'
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};
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#endif // HOSPITALENTITY_H
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