isle-portable/LEGO1/lego/legoomni/include/policeentity.h
Misha a6cf0b5856
implement BuildingEntity functions (#617)
* implement BuildingEntity functions

* fix build

* Update infocenterentity.h
2024-03-02 17:11:03 -05:00

30 lines
712 B
C++

#ifndef POLICEENTITY_H
#define POLICEENTITY_H
#include "buildingentity.h"
// VTABLE: LEGO1 0x100d4ab0
// SIZE 0x68
class PoliceEntity : public BuildingEntity {
public:
// FUNCTION: LEGO1 0x1000ed60
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0328
return "PoliceEntity";
}
// FUNCTION: LEGO1 0x1000ed70
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, PoliceEntity::ClassName()) || BuildingEntity::IsA(p_name);
}
// STUB: LEGO1 0x10015310
MxLong VTable0x50(MxParam& p_param) override { return 0; }
// SYNTHETIC: LEGO1 0x1000f900
// PoliceEntity::`scalar deleting destructor'
};
#endif // POLICEENTITY_H