isle-portable/LEGO1/mxvariabletable.cpp
MS 71950cd40a
lego1: MxVariableTable (#87)
* MxStringVariable -> MxVariable

* cursor test

* GetVariable to 100

* meh

* node insert inline

* move to header file

* use reference to match available code

* variable table init in mxomni, some reshuffling
2023-08-03 17:13:41 -07:00

66 lines
1.4 KiB
C++

#include "mxvariabletable.h"
// OFFSET: LEGO1 0x100b7330
MxS8 MxVariableTable::Compare(MxVariable *p_var0, MxVariable *p_var1)
{
return strcmp(p_var0->GetKey()->GetData(),
p_var1->GetKey()->GetData());
}
// OFFSET: LEGO1 0x100b7370
MxU32 MxVariableTable::Hash(MxVariable *p_var)
{
const char *str = p_var->GetKey()->GetData();
MxU32 value = 0;
for (int i = 0; str[i]; i++) {
value += str[i];
}
return value;
}
// OFFSET: LEGO1 0x100b73a0
void MxVariableTable::SetVariable(const char *p_key, const char *p_value)
{
MxHashTableCursor<MxVariable> cursor(this);
MxVariable *var = new MxVariable(p_key, p_value);
if (cursor.Find(var)) {
delete var;
cursor.GetMatch(var);
var->SetValue(p_value);
} else {
MxHashTable<MxVariable>::Add(var);
}
}
// OFFSET: LEGO1 0x100b7740
void MxVariableTable::SetVariable(MxVariable *var)
{
MxHashTableCursor<MxVariable> cursor(this);
MxBool found = cursor.Find(var);
if (found)
cursor.DeleteMatch();
MxHashTable<MxVariable>::Add(var);
}
// OFFSET: LEGO1 0x100b78f0
const char *MxVariableTable::GetVariable(const char *p_key)
{
const char *value = "";
MxHashTableCursor<MxVariable> cursor(this);
MxVariable *var = new MxVariable(p_key);
MxBool found = cursor.Find(var);
delete var;
if (found) {
cursor.GetMatch(var);
value = var->GetValue()->GetData();
}
return value;
}