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https://github.com/isledecomp/isle-portable.git
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6d0d308c37
* Add mxrender manager class stub * fix format * rename the class * Update MxUnknown100dbdbc.cpp * rename class * fix clang format * Remove accidently committed code * Update LEGO1/legoomni.cpp Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * fix * fix 2 --------- Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
171 lines
6.9 KiB
C++
171 lines
6.9 KiB
C++
#ifndef LEGOOMNI_H
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#define LEGOOMNI_H
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#include "compat.h"
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#include "mxdsaction.h"
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#include "mxomni.h"
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class GifManager;
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class Isle;
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class IslePathActor;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoControlManager;
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class LegoEntity;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoPathBoundary;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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class LegoUnkSaveDataWriter;
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class LegoVideoManager;
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class LegoWorld;
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class LegoWorldList;
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class MxAtomId;
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class MxBackgroundAudioManager;
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class MxDSFile;
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class MxTransitionManager;
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class MxUnknown100dbdbc;
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extern MxAtomId* g_copterScript;
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extern MxAtomId* g_dunecarScript;
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extern MxAtomId* g_jetskiScript;
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extern MxAtomId* g_racecarScript;
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extern MxAtomId* g_carraceScript;
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extern MxAtomId* g_carracerScript;
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extern MxAtomId* g_jetraceScript;
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extern MxAtomId* g_jetracerScript;
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extern MxAtomId* g_isleScript;
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extern MxAtomId* g_elevbottScript;
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extern MxAtomId* g_infodoorScript;
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extern MxAtomId* g_infomainScript;
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extern MxAtomId* g_infoscorScript;
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extern MxAtomId* g_regbookScript;
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extern MxAtomId* g_histbookScript;
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extern MxAtomId* g_hospitalScript;
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extern MxAtomId* g_policeScript;
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extern MxAtomId* g_garageScript;
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extern MxAtomId* g_act2mainScript;
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extern MxAtomId* g_act3Script;
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extern MxAtomId* g_jukeboxScript;
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extern MxAtomId* g_pz5Script;
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extern MxAtomId* g_introScript;
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extern MxAtomId* g_testScript;
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extern MxAtomId* g_jukeboxwScript;
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extern MxAtomId* g_sndAnimScript;
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extern MxAtomId* g_creditsScript;
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extern MxAtomId* g_nocdSourceName;
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// VTABLE: LEGO1 0x100d8638
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// SIZE: 0x140
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class LegoOmni : public MxOmni {
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public:
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__declspec(dllexport) void CreateBackgroundAudio();
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__declspec(dllexport) void RemoveWorld(const MxAtomId&, MxLong);
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__declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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__declspec(dllexport) static void CreateInstance();
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__declspec(dllexport) static LegoOmni* GetInstance();
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LegoOmni();
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virtual ~LegoOmni(); // vtable+00
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virtual MxLong Notify(MxParam& p_param) override; // vtable+04
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// FUNCTION: LEGO1 0x10058aa0
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inline virtual const char* ClassName() const override // vtable+0c
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{
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// GLOBAL: LEGO1 0x100f671c
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return "LegoOmni";
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}
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// FUNCTION: LEGO1 0x10058ab0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+10
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{
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return !strcmp(p_name, LegoOmni::ClassName()) || MxOmni::IsA(p_name);
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}
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virtual void Init() override; // vtable+14
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virtual MxResult Create(MxOmniCreateParam& p_param) override; // vtable+18
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virtual void Destroy() override; // vtable+1c
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virtual MxResult Start(MxDSAction* p_dsAction) override; // vtable+20
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virtual void DeleteObject(MxDSAction& p_dsAction) override; // vtable+24
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virtual MxBool DoesEntityExist(MxDSAction& p_dsAction) override; // vtable+28
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virtual MxEntity* FindWorld(const char* p_id, MxS32 p_entityId, MxPresenter* p_presenter) override; // vtable+30
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virtual void NotifyCurrentEntity(MxNotificationParam* p_param) override; // vtable+34
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virtual void StartTimer() override; // vtable+38
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virtual void StopTimer() override; // vtable+3c
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LegoEntity* FindByEntityIdOrAtomId(const MxAtomId& p_atom, MxS32 p_entityid);
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LegoVideoManager* GetVideoManager() { return (LegoVideoManager*) m_videoManager; }
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LegoSoundManager* GetSoundManager() { return (LegoSoundManager*) m_soundManager; }
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LegoInputManager* GetInputManager() { return m_inputMgr; }
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GifManager* GetGifManager() { return m_gifManager; }
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LegoWorld* GetCurrentOmniWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
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IslePathActor* GetCurrentVehicle() { return m_currentVehicle; }
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LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
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LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
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LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
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LegoGameState* GetGameState() { return m_gameState; }
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MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
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MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
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MxDSAction& GetCurrentAction() { return m_action; }
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private:
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undefined4* m_unk0x68; // 0x68
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MxUnknown100dbdbc* m_renderMgr; // 0x6c
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LegoInputManager* m_inputMgr; // 0x70
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GifManager* m_gifManager; // 0x74
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LegoWorldList* m_worldList; // 0x78
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LegoWorld* m_currentWorld; // 0x7c
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MxBool m_unk0x80; // 0x80
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LegoNavController* m_navController; // 0x84
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IslePathActor* m_currentVehicle; // 0x88
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LegoUnkSaveDataWriter* m_saveDataWriter; // 0x8c
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager; // 0x94
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LegoBuildingManager* m_buildingManager; // 0x98
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LegoGameState* m_gameState; // 0x9c
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MxDSAction m_action; // 0xa0
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MxBackgroundAudioManager* m_bkgAudioManager; // 0x134
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MxTransitionManager* m_transitionManager; // 0x138
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MxBool m_unk0x13c; // 0x13c
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};
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__declspec(dllexport) MxBackgroundAudioManager* BackgroundAudioManager();
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__declspec(dllexport) MxDSObject* CreateStreamObject(MxDSFile*, MxS16);
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__declspec(dllexport) LegoGameState* GameState();
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__declspec(dllexport) const char* GetNoCD_SourceName();
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__declspec(dllexport) LegoInputManager* InputManager();
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__declspec(dllexport) LegoOmni* Lego();
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__declspec(dllexport) void MakeSourceName(char*, const char*);
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__declspec(dllexport) LegoEntity* PickEntity(MxLong, MxLong);
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__declspec(dllexport) LegoROI* PickROI(MxLong, MxLong);
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__declspec(dllexport) void SetOmniUserMessage(void (*)(const char*, int));
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__declspec(dllexport) LegoSoundManager* SoundManager();
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__declspec(dllexport) MxResult Start(MxDSAction*);
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__declspec(dllexport) MxTransitionManager* TransitionManager();
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__declspec(dllexport) LegoVideoManager* VideoManager();
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LegoAnimationManager* AnimationManager();
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LegoBuildingManager* BuildingManager();
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LegoControlManager* ControlManager();
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IslePathActor* GetCurrentVehicle();
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LegoPlantManager* PlantManager();
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MxBool KeyValueStringParse(char*, const char*, const char*);
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LegoWorld* GetCurrentWorld();
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GifManager* GetGifManager();
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void FUN_10015820(MxU32, MxU32);
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LegoEntity* FindEntityByAtomIdOrEntityId(const MxAtomId& p_atom, MxS32 p_entityid);
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MxDSAction& GetCurrentAction();
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void PlayMusic(MxU32 p_index);
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void SetIsWorldActive(MxBool p_isWorldActive);
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void RegisterScripts();
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void UnregisterScripts();
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#endif // LEGOOMNI_H
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