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https://github.com/isledecomp/isle-portable.git
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90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
#ifndef ACT3_H
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#define ACT3_H
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#include "legogamestate.h"
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#include "legostate.h"
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d4fc8
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// SIZE 0x0c
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class Act3State : public LegoState {
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public:
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Act3State() { m_unk0x08 = 0; }
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// FUNCTION: LEGO1 0x1000e300
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03f0
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return "Act3State";
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}
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// FUNCTION: LEGO1 0x1000e310
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name);
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}
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// FUNCTION: LEGO1 0x1000e2f0
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MxBool IsSerializable() override { return FALSE; }
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// SYNTHETIC: LEGO1 0x1000e3c0
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// Act3State::`scalar deleting destructor'
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undefined4 GetUnknown0x08() { return m_unk0x08; }
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// TODO: Most likely getters/setters are not used according to BETA.
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undefined4 m_unk0x08; // 0x08
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};
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// VTABLE: LEGO1 0x100d9628
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// SIZE 0x4274
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class Act3 : public LegoWorld {
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public:
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Act3();
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~Act3() override; // vtable+00
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10072510
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f013c
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return "Act3";
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}
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// FUNCTION: LEGO1 0x10072520
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Act3::ClassName()) || LegoWorld::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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void VTable0x60() override; // vtable+0x60
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetUnknown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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MxBool FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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MxBool FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up);
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void FUN_10073400();
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void FUN_10073430();
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protected:
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undefined m_unk0xf8[0x4114]; // 0xf8
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MxEntity* m_unk0x420c; // 0x420c
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undefined m_unk0x4210[0x60]; // 0x4210
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LegoGameState::Area m_destLocation; // 0x4270
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};
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#endif // ACT3_H
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