mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-03 04:37:01 -05:00
b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
31 lines
454 B
C++
31 lines
454 B
C++
#include "legoactor.h"
|
|
|
|
DECOMP_SIZE_ASSERT(LegoActor, 0x78)
|
|
|
|
// FUNCTION: LEGO1 0x1002d110
|
|
LegoActor::LegoActor()
|
|
{
|
|
m_unk0x68 = 0.0f;
|
|
m_unk0x6c = 0;
|
|
m_unk0x70 = 0.0f;
|
|
m_unk0x10 = 0;
|
|
m_unk0x74 = 0;
|
|
}
|
|
|
|
// STUB: LEGO1 0x1002d320
|
|
LegoActor::~LegoActor()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// STUB: LEGO1 0x1002d390
|
|
void LegoActor::ParseAction(char*)
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// STUB: LEGO1 0x1002d670
|
|
void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
|
|
{
|
|
// TODO
|
|
}
|