isle-portable/LEGO1/omni/include/mxsoundmanager.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

40 lines
1.2 KiB
C++

#ifndef MXSOUNDMANAGER_H
#define MXSOUNDMANAGER_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxaudiomanager.h"
#include <dsound.h>
// VTABLE: LEGO1 0x100dc128
// SIZE 0x3c
class MxSoundManager : public MxAudioManager {
public:
MxSoundManager();
virtual ~MxSoundManager() override; // vtable+0x0
virtual void Destroy() override; // vtable+0x18
virtual void SetVolume(MxS32 p_volume) override; // vtable+0x2c
virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30
virtual void Pause(); // vtable+0x34
virtual void Resume(); // vtable+0x38
inline LPDIRECTSOUND GetDirectSound() { return m_directSound; }
MxS32 FUN_100aecf0(MxU32 p_undefined);
private:
void Init();
void Destroy(MxBool p_fromDestructor);
MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
LPDIRECTSOUND m_directSound; // 0x30
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
undefined m_unk0x38[4];
};
// SYNTHETIC: LEGO1 0x100ae7b0
// MxSoundManager::`scalar deleting destructor'
#endif // MXSOUNDMANAGER_H