isle-portable/LEGO1/lego/legoomni/src/common/legogamestate.cpp
MS 7e9d3bde65
Reccmp: Use symbol names in asm output (#433)
* Name substitution for reccmp asm output

* Decomp marker corrections

* Fix a few annotations

* Fix IslePathActor dtor

* Fix audio presenter

* Fix LegoEntity::Create

* Fix Pizza and related

* Fix path part

* Add missing annotations

* Add missing annotations

* Add more missing annotations

* Fix MxNotificationParam

* More fixes

* More fixes

* Add missing annotations

* Fixes

* More annotations

* More annotations

* More annotations

* More annotations

* Fixes and annotations

* Find imports and thunk functions

* Fix more bugs

* Add some markers for LEGO1 imports, fix SIZE comment

* Add more annotations

* Rename annotation

* Fix bugs and annotations

* Fix bug

* Order

* Update legoanimpresenter.h

* Re-enable print-rec-addr option

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-14 22:28:46 +01:00

340 lines
8.8 KiB
C++

#include "legogamestate.h"
#include "infocenterstate.h"
#include "legoanimationmanager.h"
#include "legoomni.h"
#include "legostate.h"
#include "legostream.h"
#include "legoutil.h"
#include "legovideomanager.h"
#include "mxbackgroundaudiomanager.h"
#include "mxobjectfactory.h"
#include "mxstring.h"
#include "mxvariabletable.h"
#include "roi/legoroi.h"
#include <stdio.h>
// Based on the highest dword offset (0x42c) referenced in the constructor.
// There may be other members that come after.
DECOMP_SIZE_ASSERT(LegoGameState, 0x430)
// GLOBAL: LEGO1 0x100f3e40
const char* g_fileExtensionGS = ".GS";
// GLOBAL: LEGO1 0x100f3e44
const char* g_playersGSI = "Players.gsi";
// GLOBAL: LEGO1 0x100f3e48
const char* g_historyGSI = "History.gsi";
// GLOBAL: LEGO1 0x100f3e58
ColorStringStruct g_colorSaveData[43] = {
{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"},
{"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"},
{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"},
{"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"},
{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"},
{"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"},
{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"},
{"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"},
{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"},
{"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"},
{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"},
{"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"},
{"c_chseaty0", "lego white"},
};
// NOTE: This offset = the end of the variables table, the last entry
// in that table is a special entry, the string "END_OF_VARIABLES"
extern const char* g_endOfVariables;
// FUNCTION: LEGO1 0x10039550
LegoGameState::LegoGameState()
{
// TODO
SetROIHandlerFunction();
m_stateCount = 0;
m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_backgroundColor);
m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68");
VariableTable()->SetVariable(m_tempBackgroundColor);
m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable");
VariableTable()->SetVariable(m_fullScreenMovie);
VariableTable()->SetVariable("lightposition", "2");
SerializeScoreHistory(1);
}
// FUNCTION: LEGO1 0x10039720
LegoGameState::~LegoGameState()
{
LegoROI::SetSomeHandlerFunction(NULL);
if (m_stateCount) {
for (MxS16 i = 0; i < m_stateCount; i++) {
LegoState* state = m_stateArray[i];
if (state)
delete state;
}
delete[] m_stateArray;
}
delete[] m_savePath;
}
// FUNCTION: LEGO1 0x10039980
MxResult LegoGameState::Save(MxULong p_slot)
{
MxResult result;
InfocenterState* infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == 0)
result = SUCCESS;
else {
result = FAILURE;
MxVariableTable* variableTable = VariableTable();
MxString savePath;
GetFileSavePath(&savePath, p_slot);
LegoFileStream fileStream;
if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
MxU32 maybeVersion = 0x1000C;
fileStream.Write(&maybeVersion, 4);
fileStream.Write(&m_unk0x24, 2);
fileStream.Write(&m_unk0x10, 2);
fileStream.Write(&m_unk0xc, 1);
for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
return result;
}
if (LegoStream::WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) {
if (LegoStream::WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) {
WriteEndOfVariables(&fileStream);
// TODO: Calls down to more aggregate writing functions
return SUCCESS;
}
}
}
}
return result;
}
// STUB: LEGO1 0x10039c60
MxResult LegoGameState::Load(MxULong)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x10039f00
void LegoGameState::SetSavePath(char* p_savePath)
{
if (m_savePath != NULL)
delete[] m_savePath;
if (p_savePath) {
m_savePath = new char[strlen(p_savePath) + 1];
strcpy(m_savePath, p_savePath);
}
else
m_savePath = NULL;
}
// FUNCTION: LEGO1 0x1003a020
MxResult LegoGameState::WriteEndOfVariables(LegoStream* p_stream)
{
MxU8 len = strlen(g_endOfVariables);
if (p_stream->Write(&len, 1) == SUCCESS)
return p_stream->Write(g_endOfVariables, len);
return FAILURE;
}
// FUNCTION: LEGO1 0x1003a170
void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
{
char baseForSlot[2] = "0";
char path[1024] = "";
// Save path base
if (m_savePath != NULL)
strcpy(path, m_savePath);
// Slot: "G0", "G1", ...
strcat(path, "\\G");
baseForSlot[0] += p_slotn;
strcat(path, baseForSlot);
// Extension: ".GS"
strcat(path, g_fileExtensionGS);
*p_outPath = MxString(path);
}
// STUB: LEGO1 0x1003a2e0
void LegoGameState::SerializePlayersInfo(MxS16)
{
// TODO
}
// STUB: LEGO1 0x1003a720
void LegoGameState::FUN_1003a720(MxU32)
{
// TODO
}
// STUB: LEGO1 0x1003b060
void LegoGameState::HandleAction(MxU32 p_area)
{
m_prevArea = p_area;
BackgroundAudioManager()->Stop();
AnimationManager()->FUN_1005ef10();
VideoManager()->SetUnk0x554(0);
MxAtomId* script = g_isleScript;
switch (p_area) {
case 1:
break;
case 2:
VideoManager()->SetUnk0x554(1);
script = g_infomainScript;
break;
case 3:
VideoManager()->SetUnk0x554(1);
script = g_infodoorScript;
break;
// TODO: implement other cases
}
InvokeAction(ExtraActionType_opendisk, *script, 0, NULL);
}
// FUNCTION: LEGO1 0x1003bac0
void LegoGameState::SetROIHandlerFunction()
{
LegoROI::SetSomeHandlerFunction(&ROIHandlerFunction);
}
// FUNCTION: LEGO1 0x1003bad0
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen)
{
if (p_output != NULL && p_copyLen != 0 &&
(strnicmp(p_input, "INDIR-F-", strlen("INDIR-F-")) == 0 ||
strnicmp(p_input, "INDIR-G-", strlen("INDIR-F-")) == 0)) {
char buf[256];
sprintf(buf, "c_%s", &p_input[strlen("INDIR-F-")]);
const char* value = VariableTable()->GetVariable(buf);
if (value != NULL) {
strncpy(p_output, value, p_copyLen);
p_output[p_copyLen - 1] = '\0';
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x1003bbb0
LegoState* LegoGameState::GetState(const char* p_stateName)
{
for (MxS32 i = 0; i < m_stateCount; ++i)
if (m_stateArray[i]->IsA(p_stateName))
return m_stateArray[i];
return NULL;
}
// FUNCTION: LEGO1 0x1003bc00
LegoState* LegoGameState::CreateState(const char* p_stateName)
{
LegoState* newState = (LegoState*) ObjectFactory()->Create(p_stateName);
RegisterState(newState);
return newState;
}
// FUNCTION: LEGO1 0x1003bc30
void LegoGameState::RegisterState(LegoState* p_state)
{
MxS32 targetIndex;
for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex)
if (m_stateArray[targetIndex]->IsA(p_state->ClassName()))
break;
if (targetIndex == m_stateCount) {
LegoState** newBuffer = new LegoState*[m_stateCount + 1];
if (m_stateCount != 0) {
memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*));
delete[] m_stateArray;
}
newBuffer[m_stateCount++] = p_state;
m_stateArray = newBuffer;
return;
}
if (m_stateArray[targetIndex])
delete m_stateArray[targetIndex];
m_stateArray[targetIndex] = p_state;
}
// STUB: LEGO1 0x1003c870
void LegoGameState::ScoreStruct::WriteScoreHistory()
{
// TODO
}
// STUB: LEGO1 0x1003ccf0
void LegoGameState::ScoreStruct::FUN_1003ccf0(LegoFileStream&)
{
// TODO
}
// FUNCTION: LEGO1 0x1003cdd0
void LegoGameState::SerializeScoreHistory(MxS16 p_flags)
{
LegoFileStream stream;
MxString savePath(m_savePath);
savePath += "\\";
savePath += g_historyGSI;
if (p_flags == LegoStream::WriteBit) {
m_unk0xa6.WriteScoreHistory();
}
if (stream.Open(savePath.GetData(), (LegoStream::OpenFlags) p_flags) == SUCCESS) {
m_unk0xa6.FUN_1003ccf0(stream);
}
}
// FUNCTION: LEGO1 0x1003cea0
void LegoGameState::SetSomeEnumState(undefined4 p_state)
{
m_unk0x10 = p_state;
}
// FUNCTION: LEGO1 0x1003ceb0
void LegoGameState::FUN_1003ceb0()
{
if (FindEntityByAtomIdOrEntityId(*g_isleScript, 0)) {
m_currentAct = 0;
}
else if (FindEntityByAtomIdOrEntityId(*g_act2mainScript, 0)) {
m_currentAct = 1;
}
else if (FindEntityByAtomIdOrEntityId(*g_act3Script, 0)) {
m_currentAct = 2;
}
else {
m_currentAct = -1;
}
}